I’ve been thinking a lot about slide-to-eLearning this week. At some point in an eLearning developer’s career, they’re inevitably asked to take a slide deck, add some “interaction” and then publish and upload it to the LMS. While this seems to be the way most corporate training is made, it’s usually dismissed in L&D circles as low quality by default. Slides are often poorly structured in the first place and the whole thing usually ends up in a content library without thought. But I think this reaction overlooks how learning actually happens in the workplace. In real workplaces people don’t seek out online training with excitement, setting aside time hoping for a fantastic learning experience. Instead, they look for online training when they’re in the middle of a task, trying to figure out what to do next. In that more realistic moment, easy-to-access training becomes more valuable than polish. A simple, slide based session, without engaging scenarios or interactions, just clearly explaining the right action can be the difference between getting a task right or wrong. This is where I think we lose balance in L&D. There’s a focus on delivering quality eLearning, which matters, but not enough focus on availability. A single well-designed course can have less impact than a dozen small, unremarkable courses. The blanket assumption that slide-to-eLearning, or eLearning that doesn't fit ideal design standards, has no value ignores the role it can play as easy to create, just-in-time support. This doesn't mean efficiency and production time should be favoured over quality. My point is that we shouldn't wholesale ignore a style of eLearning production if it has value. In the same way that not all training has to be a video or scenario, some training can just be slide-to-eLearning, and that’s ok. Availability is part of performance improvement, and we should be using the right types of eLearning when it’s needed. Another way to see it is this, whether an eLearning session started out as a fully-fledged storyboard or as slides doesn't matter. What counts is whether the training helped someone do their job better when it mattered. If it did, even if it’s simple and boring, then it has its place at the table.
The Value of Simple Slide-to-eLearning in the Workplace
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Meet the Founders Sarah Culkin — Founder & Learning Designer Sarah is the founder of Three Landscapes Learning Studio and leads the design and development of its learning content. With a strong focus on structured, detail-led design, Sarah combines creativity, organisation and practical learning design to build digital training that is clear, engaging and professionally delivered. Her experience spans storyboarding, scripting, content layout, build, accessibility, quality assurance and template-based development, with a consistent emphasis on usability and real-world application. Sarah is particularly passionate about creating learning that feels approachable, purposeful and memorable — moving beyond generic “click next” training to deliver content that genuinely supports learners and organisations. At Three Landscapes, Sarah is responsible for shaping, building and delivering the studio’s learning solutions and creative direction. Iain Culkin — Associate Learning Consultant Iain supports Three Landscapes in a voluntary associate and advisory capacity, bringing over 18 years of experience in digital learning, learning technology and large-scale training delivery. An award-winning Learning Technologist with experience across public and private sectors, Iain has worked on learning solutions for major organisations spanning Government, construction, compliance, health and safety, and corporate learning environments. His background includes leadership roles in digital learning strategy, learning platform delivery and large-scale eLearning development, alongside a long-standing passion for storytelling, learner engagement and practical workplace learning. At Three Landscapes, Iain provides informal guidance, second-review support and the occasional much-needed “quality control” pass — often involving cups of tea, checking interactions and spotting misplaced hover states on page triggers before Sarah finds them herself. His focus is on supporting the development of practical, scalable and engaging learning experiences grounded in real-world application. Based in Yorkshire, Sarah and Iain built Three Landscapes around a shared belief that learning should feel practical, thoughtful and genuinely engaging. Inspired by the landscapes around them — the coast, moors and Wolds — the studio reflects a grounded, people-focused approach to digital learning design.
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🏗️ Designing L&D Programs from Scratch Designing Learning & Development programs is not about preparing training slides; it is about building learning architecture that links capability building to business outcomes. The first question is not what to teach, but what problem should learning solve? 🔍 Start with Need, Not Content Many programs fail because they begin with content instead of need analysis. Strong design starts with: • Skill-gap analysis • Role competency mapping • Learner profiling • Business outcome definition A sales team may not need generic communication training; it may need negotiation capability to improve conversion rates. 📚 Develop Content That Solves Problems Good content is practical, relevant, and application-focused. It should include: ✅ Concepts (what to know) ✅ Practice (how to do) ✅ Case studies (where to apply) ✅ Reflection (how to improve) Leading firms use microlearning, simulations, and scenario-based modules rather than lecture-heavy training. 💻 Case Study: Technology A software firm designing a leadership program for first-time managers focused on real challenges: • Difficult conversations • Feedback skills • Delegation • Team conflict The result: improved manager effectiveness and lower attrition. Lesson: Design around workplace realities, not theory. 🧩 Build Curriculum, Not Random Courses Curriculum design means creating a structured learning journey: Foundation → Functional Skills → Applied Projects → Assessment → Coaching This turns training events into capability pathways. 🏭 Case Study: Manufacturing A manufacturing company created a technical capability academy for operators, supervisors, and plant managers. Each level had role-based curriculum, assessments, and on-job projects. Outcome: Higher productivity, fewer errors, stronger internal talent pipeline. 🧠 Create Learning Architecture Learning architecture is the system connecting: • Delivery modes (classroom, digital, blended) • Learning platforms (LMS, simulations) • Assessments • Reinforcement tools • Manager coaching It is an ecosystem, not a workshop. 📊 Design What Can Be Measured Great programs define success upfront. Measure: ✔ Skill acquisition ✔ Behavior change ✔ Performance improvement ✔ Business outcomes If design excludes measurement, it is incomplete. 🚨 Common Design Mistakes Most programs fail because of: ❌ Content before need analysis ❌ Courses without pathways ❌ No reinforcement after training ❌ Weak business alignment Training creates awareness. Learning architecture creates capability. 🌟 Winning Formula Need Analysis → Content Development → Curriculum Design → Learning Architecture → Measurable Outcomes The best L&D programs are not built to deliver training hours. They are designed to build competence, shape behavior, and improve performance. #LearningAndDevelopment #InstructionalDesign #CurriculumDesign #LearningArchitecture #CorporateLearning #TalentDevelopment
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🏗️ Designing L&D Programs from Scratch Designing Learning & Development programs is not about preparing training slides; it is about building learning architecture that links capability building to business outcomes. The first question is not what to teach, but what problem should learning solve? 🔍 Start with Need, Not Content Many programs fail because they begin with content instead of need analysis. Strong design starts with: • Skill-gap analysis • Role competency mapping • Learner profiling • Business outcome definition A sales team may not need generic communication training; it may need negotiation capability to improve conversion rates. 📚 Develop Content That Solves Problems Good content is practical, relevant, and application-focused. It should include: ✅ Concepts (what to know) ✅ Practice (how to do) ✅ Case studies (where to apply) ✅ Reflection (how to improve) Leading firms use microlearning, simulations, and scenario-based modules rather than lecture-heavy training. 💻 Case Study: Technology A software firm designing a leadership program for first-time managers focused on real challenges: • Difficult conversations • Feedback skills • Delegation • Team conflict The result: improved manager effectiveness and lower attrition. Lesson: Design around workplace realities, not theory. 🧩 Build Curriculum, Not Random Courses Curriculum design means creating a structured learning journey: Foundation → Functional Skills → Applied Projects → Assessment → Coaching This turns training events into capability pathways. 🏭 Case Study: Manufacturing A manufacturing company created a technical capability academy for operators, supervisors, and plant managers. Each level had role-based curriculum, assessments, and on-job projects. Outcome: Higher productivity, fewer errors, stronger internal talent pipeline. 🧠 Create Learning Architecture Learning architecture is the system connecting: • Delivery modes (classroom, digital, blended) • Learning platforms (LMS, simulations) • Assessments • Reinforcement tools • Manager coaching It is an ecosystem, not a workshop. 📊 Design What Can Be Measured Great programs define success upfront. Measure: ✔ Skill acquisition ✔ Behavior change ✔ Performance improvement ✔ Business outcomes If design excludes measurement, it is incomplete. 🚨 Common Design Mistakes Most programs fail because of: ❌ Content before need analysis ❌ Courses without pathways ❌ No reinforcement after training ❌ Weak business alignment Training creates awareness. Learning architecture creates capability. 🌟 Winning Formula Need Analysis → Content Development → Curriculum Design → Learning Architecture → Measurable Outcomes The best L&D programs are not built to deliver training hours. They are designed to build competence, shape behavior, and improve performance. #LearningAndDevelopment #InstructionalDesign #CurriculumDesign #LearningArchitecture #CorporateLearning #TalentDevelopment … more
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I agree about the value of simplicity and performance support, but where you say, "ignores the role it can play as easy to create, just-in-time support. " I'm not sure a slide deck is the best format for this (in fact I rarely think it would be). I think slide decks tend to put you in 'presentational mode' (even when not presenting) and might tempt you to add decorative graphics, etc ---> I think a document format would be more efficient or even better checklists or even an AI-enabled tool that could simply give this quick information when directly asked about a specific task or need.