Good design isn’t magic. It’s methodical. After we’ve going through the ideation process (more on that here: https://lnkd.in/giHViZUn), it’s time to dive into design. Here’s the process that The DataFace team uses to get a website, data story, or analytics tool designed and ready for dev. 𝗦𝘁𝗲𝗽 #𝟭: 𝗪𝗶𝗿𝗲𝗳𝗿𝗮𝗺𝗲 𝗙𝗶𝗿𝘀𝘁 We map out the basic structure, content hierarchy, and navigation before perfecting the details. Think of it as the blueprint for everything that follows. 𝗦𝘁𝗲𝗽 #𝟮: 𝗛𝗶𝗴𝗵-𝗙𝗶𝗱𝗲𝗹𝗶𝘁𝘆 𝗠𝗼𝗰𝗸𝘂𝗽𝘀 This is where the design comes to life. Mockups give stakeholders a pixel-perfect representation of what the end result will look like. 𝗦𝘁𝗲𝗽 #𝟯: 𝗧𝘄𝗼 𝗥𝗼𝘂𝗻𝗱𝘀 𝗼𝗳 𝗙𝗲𝗲𝗱𝗯𝗮𝗰𝗸 We’ll port the mockups into FigJam and ask for feedback. Every design gets sharpened through input from users and stakeholders. 𝗦𝘁𝗲𝗽 #𝟰: 𝗗𝗲𝘀𝗶𝗴𝗻 → 𝗗𝗲𝘃 𝗛𝗮𝗻𝗱𝗼𝗳𝗳 We’ve learned that even mockups can get lost in translation. So our design team gives them: ➡️ Walkthroughs of key flows ➡️ A shared component library of UI elements in Figma ➡️ Detailed annotations in Figma Dev Mode where designers leave instructions in Figma on how interactions, animations, and functionality should work. The goal: fewer surprises and fast delivery of final products that actually match the vision. How do you approach the design process? Always looking to steal a good idea. 👇
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Good designers don't work faster. They work smarter. But tools alone won't save flawed thinking. We Learned this the hard way. Early on, we did everything manually. Over time, we realized this: Good tools protect good decisions. Today, these Figma plugins help our workflow stay clear: → Supa Palette → Storyset → Breakpoints → Typescale → Uihut → Table Creator These tools don't replace skill. They remove friction. They help us focus on what matters: Structure, clarity, and real user needs. Design feels easier when thinking stays simple. That's the goal every time. P.S. Which Figma plugin do you use daily?
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Figma mastery in one image. 🎨 Stop digging through menus and start designing faster. Whether you’re a pro or just starting out, these are the fundamentals you need to know: ✅ Essential Shortcuts to speed up your execution. ✅ Layout Formulas for pixel-perfect responsiveness. ✅ Auto Layout Tips for smarter component behavior. The difference between a junior and a senior designer is often just workflow efficiency. Mastering the "Hug" vs. "Fill" logic and memorizing your basic keys (V, A, T, R) will save you hours every week. Save this post for your next design session! 📌 #Figma #UXDesign #UIDesign #DesignTips #Workflow #ProductDesign
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🚀 Figma just changed the entire mindset of designing — and honestly, this update feels unreal. Every few years, a tool drops a feature that doesn’t just speed up work… ✨it rewrites how designers think about creating. And this new Figma update? Yeah — it’s that moment. Inside one single canvas, you can now: 🟣 Expand images like magic No stretching. No quality drop. Just… infinite context. 🟣 Erase anything in seconds No switching to Photoshop. No exporting. No hassle. 🟣 Isolate objects instantly One click → Clean, professional results that used to take minutes. And the wild part? You’re doing all this without leaving Figma for even 1 second. This isn’t “another update.” This is Figma slowly becoming the creative command center — design, editing, exploration, ideation… everything happening together, faster, and more intuitively. We're entering a new era where: 🎨 Designers think less about tools ⚡ And more about ideas 🤝 And everything stays collaborative If this is just the beginning… the next year of design is going to be insane. Let me know your favourite part of the update 👇 (I'm curious what blew your mind the most!) #Figma #AIDesign #DesignInnovation #UXDesign #UIDesign #CreativeTools #DigitalProductDesign #FutureOfDesign #DesignCommunity #ProductDesign #FigmaUpdate #AIPoweredDesign
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Design Systems aren’t built by adding more components. They’re built by removing complexity the right way. While working on a Design System for global manufacturers, I started with one of the most used—and most underestimated—components: Buttons. Buttons look simple. At scale, they’re anything but. Why buttons got complex Not because of design—but because of combinations: • Icon positions (left, right, top, bottom, icon-only) • Styles (filled, outlined, flat, elevated) • Shapes (rectangular, rounded) • Semantic intent (primary, secondary, success, warning, error, info, help, contrast) • States (default, hover, active, disabled) Together, this crossed 300+ explicit variations. Building them individually would have meant: ❌ Heavy Figma files ❌ Slower performance ❌ Painful updates ❌ Inconsistent usage The shift - Instead of designing every button, I designed the logic behind the button. - Using a Main Component + Complimentary Component strategy, - 500+ possible combinations were reduced to just 66 structured variants. The impact ✓ Faster to use ✓ Lighter in Figma ✓ More consistent ✓ Easier to scale ✓ Developer-friendly Designers now choose properties—not hunt for components. What helped shape this approach • Jayneil Dalal’s Figma organization interview series • Esperia Studio’s Figma Handbook via NotebookLM - "https://lnkd.in/gkgfgW37" When a Design System works well, it stays invisible — quietly saving time and scaling with the product. More Design System learnings coming soon 🚀
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Continuing my 7-day series: 7 Things Designers Must Get Right Today I want to touch on something I see all the time: A flow can look great… and still be completely useless. Early in my career, I spent a lot of time making flows neat, tidy, symmetric, and “Pinterest-ready.” Boxes perfectly aligned. Arrows beautifully curved. Everything color coded. But here’s what I eventually learned: A flow’s beauty is not in how it looks. It’s in how it behaves. A useful flow does one thing extremely well: it guides the user from intent → decision → action with the least amount of thinking required. A pretty flow cares about presentation. A useful flow cares about purpose. Here’s the difference in real work: A pretty flow focuses on screens. A useful flow focuses on states. A pretty flow shows the happy path. A useful flow reveals friction points and edge cases. A pretty flow looks like a storyboard. A useful flow looks like a map, guiding the user out of confusion. A UI can be beautiful but still send users into dead ends, unnecessary decisions, or unclear steps. And this is why most redesigns don’t start in Figma, they start with someone saying, “This doesn’t flow right.” Here’s the line I always use with myself now: If the logic behind the screens isn’t clear, the screens will never be clear no matter how clean they look. Pretty sits on top of useful. Useful sits on top of clarity. Clarity sits on top of understanding. And that’s the real hierarchy of good design. See you tomorrow for Day 4. #ProductDesign #UXDesign #UserFlows #DesignThinking #ProductStrategy
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Knowing Figma and design principles doesn’t make you a Product Designer. It just means you know how to draw nice rectangles. The real work? It happens in the invisible layers: • Reading between the lines of what stakeholders say vs what they mean • Balancing constraints no one bothered to document • Negotiating trade-offs that never make it into the design file • Making 50 micro-adjustments that no one notices, but everyone feels • Turning chaos into clarity without losing momentum Tools don’t make a designer. Principles don’t ship a product. The difference between a good designer and a great one is the ability to translate ambiguity into a cohesive experience. That part isn’t taught in courses. It’s earned in conversations, revisions, rewrites, and the messy middle. Figma is the easy part. Designing is everything around it. #DesignThinking #ProductStrategy #DesignProcess #GenAI #DesignCommunity
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Designing in Figma often breaks my flow — not because of complexity, but because of distance. Every small change to a component means moving my cursor away from the canvas: • Variants → left panel • Properties → right panel • Back to canvas → repeat It sounds minor, but when you’re iterating fast or working with large design systems, this constant back-and-forth adds up. The real issue isn’t discoverability. It’s context switching. You’re thinking about the component in front of you, but the controls you need live somewhere else. Attaching a visual that captures this exact moment 👇 Curious 🤔 — how often does this interrupt your design flow? This friction made me pause ⏸️ and rethink 💡 how in-canvas interactions could feel more natural. More on that 🔜 Figma — sharing this as an everyday friction point from heavy component usage, not as feedback on missing features. #Figma #DesignSystems #UXDesign #ProductDesign #DesignerFlow #InteractionDesign #DesignTools #DesignCommunity #DesignProcess
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💡 What really makes a 10x Designer in 2025? It’s not your Figma skills. That’s just the baseline. A true 10x designer stands out by their ability to think clearly, listen deeply, and simplify complex ideas. The biggest blocker to great design isn’t: ❌ the design system ❌ the tools ❌ the process It’s often the designer’s inability to listen and communicate with clarity. In 2025, design is less about pushing pixels and more about: ✔️ Understanding problems before solving them ✔️ Translating complexity into simplicity ✔️ Communicating ideas so clearly that they feel obvious Great design starts with clear thinking and clear thinking starts with listening. ✨ Tools will evolve. Skills can be learned. But clarity, empathy, and communication are what truly compound. #Design #UXDesign #ProductDesign #10xDesigner #DesignThinking #Design2025
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Component-Based Design Changes How You Think in Figma Designing in Figma feels very different once you stop treating frames as screens and start treating them as systems built from components. Some key learnings I’ve had while working with component-based design: > Components force consistency by default : When everything is a component, inconsistency becomes harder to introduce—and easier to fix. > Variants : States like hover, active, disabled, loading, and error should live inside the component, not in separate frames. > Auto-layout exposes weak designs : If spacing breaks when content changes, the component isn’t production-ready yet. > Good components scale better than perfect screens : A slightly imperfect screen built from solid components scales better than a pixel-perfect one-off design. > Developers think in components too : When Figma mirrors React’s component mindset, handoff becomes collaboration—not translation. Big realization for me: "Component-based Figma design is not about speed, It’s about predictability and scale." Still refining how I structure components, variants, and naming—but each iteration makes both design and development smoother. #Figma #ComponentBasedDesign #DesignSystems #UIUX #FrontendDevelopment #React #DesignToCode #LearningInPublic
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I spent 3 hours reorganizing my design system again — not because I love doing it, but because my plugins were doing half the work and I wasn’t using them properly. And that’s when it clicked: Most designers know these tools, but barely use them to their full potential. That’s where the real productivity gap begins. So I listed the 10 Figma plugins that actually transform how you build and maintain a scalable design system — no hype, just real problem-solvers. Tokens Studio for managing tokens, Batch Styler for instant updates, Design System Organizer for keeping things clean across projects. Rename It fixes naming pain. Design Lint catches mistakes. Variable Visualizer, Instance Finder, Styles & Variables Organizer — all delete design debt. Master converts designs to components, and Iconify gives you 200k+ icons without leaving Figma. These aren’t trends. These are multipliers. Designers who use them systematically? They ship faster. Stay consistent. Scale better. Your challenge: Pick ONE plugin from this carousel and use it properly this week. You’ll feel the difference. Which one are you starting with? 👇 #RajuAhamed #UIUX #FigmaDesign #DesignSystem #UIDesign #UXDesign #ProductDesign #FigmaTips #DesignWorkflow #DesignTools #FigmaPlugins #UXCommunity
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