"Transform Vector" and "Transform Position" both have a source and a destination option, where we can choose between several coordinate spaces. When working with 3D graphics, shaders, and simulations, coordinate spaces define where things live, how they are oriented, and how they transform between different stages of the rendering or physics pipeline. Watch the full Transform nodes video: https://lnkd.in/dCVxr5Vf Read the blog post about the CGI coordinate spaces: https://lnkd.in/dTEC-RG4

Great job explaining how 3D object transformations work!👍

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