I’m thrield to share a project I’ve been working on one of the most time-consuming parts of the rigging pipeline: Naming conventions. Whether you’re working on a stylized game character or a complex VFX creature, this Python-based tool provides a quick solution for maintaining clean, scalable hierarchies in Autodesk Maya. Key Features: Context-Aware Naming: Specialized presets for Biped, Quadruped, VFX, and Game-ready skeletons. Smart Prefixes & Suffixes: Manual entry or automated "By Position" and "By Type" logic to ensure consistency across the rig. Advanced Search & Replace: Quickly swap characters or strings across complex hierarchies. Batch Indexing: Rename multiple objects with a clean, sequential numbering system. Flexible Scope: Apply modifications to your current selection, the entire hierarchy, or everything in the scene. Built for riggers who need precision and speed. I'm looking forward to hearing your thoughts! This tool was one of many applications that we did inside Python workshop with Anas Elkinawy #MayaPython #Rigging #TechAnim #GameDev #VFX #Automation #Python
to7faaaa amazing efforts to do this 😍 🩷 teslm edik hoba
You go girl ❤️🎉🔥
This is SOOOOO GREAT 😍😍 Great Job 👏👏👏
Great work Heba 👏🏻
عاشت ايدك يا هبة ماشاء الله💜💜💜