Fixing Bugs vs Hiring Developers: A Cycle of Compounding Costs

This title was summarized by AI from the post below.

Fix one bug. Break three things. Fix those three things. Break five more. Every founder has lived this cycle. You're not shipping anymore. You're just paying someone to rearrange which parts of your product are broken. And if your contract is hourly, your costs don't just grow. They compound. You're paying the same person to fix the problems they created. The meter is running and the product is going backwards. This isn't a management problem. It's a hiring problem. You hired someone who can pass a coding test but doesn't understand how their changes ripple through a real codebase. Someone who fixes the ticket in front of them without thinking about what it touches. Senior developers don't just write code. They think in systems. They ask "what else does this affect" before they push a single line. That's not something you screen for in a take-home assignment. It's why we vet every developer ourselves before they ever reach your calendar. Technical depth, real-world judgment, how they think through problems. Not just whether they can solve one. Your interview should be about fit and chemistry. The bar should already be cleared.

  • No alternative text description for this image

To view or add a comment, sign in

Explore content categories