Karim Rehimi's 4DGS Project with GSOPs

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Are you interested in creating synthetic 4DGS with #GSOPs? Check out this amazing project (including example scene) from Karim Rehimi! Karim developed this project openly and frequently shared his progress and exchanged ideas in the GSOPs Discord server. What's clear to me is that he's a quick study, diligent problem solver, and curious individual. If you're looking for a fantastic Houdini FX / Technical Artist, I strongly recommend Karim. #GSOPs #4DGS #GaussianSplatting #SideFX #Houdini #PDG

R&D: HOUDINI TO UNREAL 4DGS PIPELINE Spent the last few weeks deep in PDG-land building a Houdini → Unreal pipeline for 4D Gaussian Splats. The whole training run happens inside Houdini — no tool switching. TOPs orchestrates the rendering, image conversion, and training in one go, with synchronized timelines across the stages. Color-baking is in custom VEX, the Python glue is vibe-coded — no COLMAP, no detours. GSOPs (David Rhodes) and LichtFeld Studio (Janusch Patas) do the heavy lifting; SplatRenderer brings the result into UE. Full write-up + free HIP file (MIT) at https://lnkd.in/eUDbCN6K. Released as R&D code — break it, fork it, learn from it. #Houdini #UnrealEngine #GaussianSplatting #VFX #PDG #TechArt #RnD

nice one i while ago make something similar but splats was not perfect. but your looks perfect :)

Thanks David that means a lot. The exchange in the GSOPs Discord has been incredibly valuable throughout this project! Happy to give back to the community where I can.

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