Gaussian Splatting for CG Crowds by Robin Lemke and Team

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Using Gaussian splatting for CG crowds makes a ton of sense. Amazing to see such innovation coming from student-led projects! Great job, Robin Lemke and team. CG Nomads Ltd has received several requests regarding GSOPs EDU licenses. Stay tuned for more information. 😃 #GSOPs #GaussianSplatting #CrowdSim #Houdini

Hey everyone, Here’s the VFX breakdown of our student short film „Burnout“, which I worked on last semester at Media University Stuttgart. Throughout the project, our team tackled several technical and creative challenges, including a Gaussian Splatting-based crowd simulation, a fully CG environment, multiple pyro simulations, and matchmoving anamorphic footage. It was an intense but incredibly rewarding experience that pushed us to explore new workflows and techniques. A big thank you to our sponsors CG Nomads Ltd, Zibra AI, OTOY, and 3Dmij, as well as our academic supervisors and everyone who supported us along the way. This project wouldn’t have been possible without you! :D If you’d like to check out the full breakdown in higher quality:
 https://lnkd.in/drPd2gBH I also wrote a short blog post diving into the techniques we used: 
https://lnkd.in/deRCDPdE If you have any questions feel free to reach out! :) #VFX #GaussianSplatting #Houdini #3DGS #LichtfeldStudio

Thanks David :) GSOPs really made the entire process much easier. Can‘t wait to see more student projects use it soon! :D

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