Creative Bloq’s Post

A decade in the making, Clockwork Ambrosia reinvents how Metroidvanias fight, Nathan Hiemenz explains how it's made. As well as drawing influence from Capcom's Mega Man X and Slay the Spire, he explains how the art was made: "When my inspirations are like Super Metroid, a pixel-based game, I understand that type of art so I can communicate with the artists about what we're looking for and the best way to make the art work with the game itself as far as gameplay is concerned," he explains. "Art can actually be a big thing for a game as far as how readable it is, and so if an artist doesn't have an innate sense of that it can make things more difficult for players." Read the full interview on Creative Bloq: https://lnkd.in/eGrWdGVB

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