Elearning developers often struggle with limited visibility into how learners actually interact with their courses beyond basic completion. Cluelabs User Flow Analytics solves this "black box" problem by capturing detailed insights into every click, slide visit, and exit point in Storyline and Rise, allowing instructional designers to optimize their training based on real user behavior.
Optimize Training with Cluelabs User Flow Analytics
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The reason why ADDIE and starting with developing high quality eLearning content isn't working in fast changing environments is because by the time it's launched: 🙁 The product, process, or team has already changed 😭 AND a lot more training could have been made in that time This is why there is a major shift towards a new way of thinking about training: ✔️ Agile Learning Development (ALD) Smaller releases - Faster updates - Continuous improvement That doesn’t mean long-form scenario-based Storyline eLearning is disappearing. It means organizations are becoming more strategic about where they invest that level of time and development effort. Start small. Gather data. Improve continuously. Build bigger where it makes the most impact. Because learning can’t move slower than the business anymore. Learning needs to evolve at the speed of work. 🚀 Are you seeing this shift happening?
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Accessibility is no longer just an option in eLearning — it has become a key requirement for almost every client and learning solution. 🌍 As an eLearning developer, I’ve noticed that organizations are now focusing more on creating inclusive learning experiences that are accessible to every learner. One of the biggest advantages of working with Articulate Storyline is how easy and feasible it is to build accessible courses without compromising interactivity and design. With proper accessibility practices in Storyline, we can create courses that support: ✅ Keyboard navigation ✅ Screen reader compatibility ✅ Focus order management ✅ Alt text for visuals ✅ Accessible player controls ✅ Better learning experience for all users Accessibility is not just about compliance — it’s about making learning available to everyone. And with tools like Storyline, creating accessible eLearning is becoming more practical and efficient than ever. #Accessibility #Elearning #ArticulateStoryline #Storyline360 #InclusiveLearning #LearningAndDevelopment #InstructionalDesign #DigitalLearning #WCAG #AccessibleDesign #ELearningDeveloper #CorporateTraining #EdTech #LearningExperience
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Have any instructional designers out there recently experienced issues where the heuristic settings in your LMS needed adjustment after Articulate Rise 360 was updated? We had the same settings for over 5 years for SCORM courses, and recently we have noticed that the course progress gets reset every time a user opens the course again.
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People remember experiences more than slides. That’s why effective eLearning is not just about “adding information” it’s about creating a learning journey people actually enjoy going through. At Elearnify 360, we build courses that combine: - engaging visuals - interactive learning - clear structure - learner-focused design Because when learners stay engaged, they retain more and apply more. The future of learning isn’t longer courses. It’s smarter learning experiences. #elearning #onlinecourses #edtech #learningdesign #instructionaldesigner #digitallearning #learningexperience #corporatetraining #elearningdeveloper #interactivelearning #educationmatters #upskilling #futureoflearning #trainingdevelopment #coursecreator
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After 2 weeks of learning and building in eLearning… here’s something I’m still thinking about 👇 What matters more in learning design? 🔹 Interactivity (keeping learners engaged) OR 🔹 Clarity (making content easy to understand) I’ve noticed that: Too much focus on interactivity can make learning feel complex… While too much focus on simplicity can make it feel passive. So the real challenge seems to be finding the right balance. I’m still exploring this in my projects… What’s your take? #eLearning #InstructionalDesign #DigitalLearning #LearningExperience #EdTech
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🚀 Coming soon to eLearning Marketplace We’re building a smoother, more powerful LMS experience for training providers, RTOs, educators, and learners. Soon, eLearning Marketplace will include: ✅ Smooth RTO student enrolment within the LMS ✅ Built-in shopping cart for free, paid, and subscription-based courses ✅ 1-click AVETMISS reporting ✅ Accessibility compliance support for WCAG 2.1, ADA, Section 508, EAA/EN 301 549, and AODA ✅ Gamification to boost learner engagement ✅ SCORM compliance ✅ Student reporting tools Our goal is simple: help training providers manage enrolments, course delivery, compliance, payments, and reporting in one streamlined platform. Something powerful is coming. 🔗 Learn more: https://lms.net.au
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Struggling with disengaged learners and low knowledge retention? Game-based learning might be the shift you need. At the Game-Based Learning Online Conference by The Learning Guild, you’ll explore how to: - Increase engagement using game elements - Improve long-term retention and real-world application - Design learning that reflects real workplace challenges - Seamlessly integrate gamification into blended learning Across 6 focused sessions, you’ll gain practical strategies to make learning more interactive, meaningful, and effective. Plus, connect with peers and reflect on how to apply what you learn. 📅 10–11 June 2026 | Online Save your spot: https://hubs.la/Q04fnXv40 How are you currently making learning more engaging in your organization?
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Have you got your copy of the State of the Training Industry Benchmark Report 2026 yet? 👀 Thank you again to all the training providers and learners who contributed to this year’s report and helped make this our 10th edition. Inside the report: AI adoption across the training industry How learners are choosing training providers and courses Delivery trends across in-house, classroom, blended and eLearning The biggest challenges training providers are facing in 2026 What providers are prioritising over the next 12 months Download the full report here: https://hubs.la/Q04gyHkJ0
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This is an interesting hack of the concept of "alibi" in role-playing games. In a role-playing game (#TTRPG, #LARP, escape rooms, etc.), players take on another persona, aka an "alibi", which gives them "permission" to do things they normally wouldn't do. Now where I disagree with the following post is that points are badges are strictly about motivation by rewards. And I think it is a little disingenuous to paint points and badges as all of e-learning. It's just a tool for learning in general and yes, it's often overused and ineffective. My students LOVED getting badges on their papers partially because they were upper elementary students and love all things stickers. The other part is that the badges were given out at my discretion for work that wasn't part of the overall grading rubric like being extra creative or artistic or helping their classmates. There was no way to "game the system" since I controlled who got what badges. I tried very hard to be fair and equitable with handing them out and I didn't have any complaints. In contrast, an alibi motivates because it gives students permission to not be themselves. They will take risks because their alibi will face the consequences. And if they fail, they can try again. Reflection and debriefing activities help the student make the connection between their alibi and what they learned, which can have a greater impact on retaining and applying learning. Have you used alibis or personas in your classrooms or learning? #GameBasedLearning
📚TTRPGs🎲for Teaching and Learning / Tri-C / TabletopEDU Inc - Scenario-based and Participatory Instructional Design FTW✨
Download this eLearning tool I built inspired by TTRPG elements. It brings better GBL elements to a space often dominated by shallow "gamification". It's called the Narrative Persona Widget -- a self-contained HTML file that uses character identification theory to prime learners before a reflective activity. No plugins. No LMS integration required. No coding. A learner picks the character whose situation looks most like theirs, follows a 4-step narrative arc, and arrives at your activity having already met themselves in the material. I've built three versions: → Six community college students navigating different academic paths → Five instructional designers with different theoretical worldviews → Five health professions students preparing for an interprofessional simulation (this one has a built in scenario based learning XP) You can customize and build your own for whatever context your working in. Same pattern. Completely different contexts. One open-source template. The deck attached (and the article linked below) explains the research behind why it works -- character identification, narrative transportation, possible selves, identity-based motivation. Keeping rolling friends! 🔗 Full article + free download in the comments.
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Stop speaking "Instructional Design" and start speaking "Business." 🚀 Traditional learning models like ADDIE and SAM have been our foundation for years, but do they truly move at the speed of your organization? Often, legacy models fail to address the strategic needs of the business because they operate in instructional phases rather than product phases
Global Education Leader | Scaled Learning Experiences | Instructional Design | Elearning, LMS, & Certification Expert | AI-enabled Development & Efficiency
Be BOLD: Instructional Design at the Speed of Business I created the BOLD (Business-Oriented Learning Design) framework to solve a fundamental problem: for too long, learning design has been disconnected from the rest of the business. Traditional models focus on instructional steps, but businesses operate in product phases, not academic ones. When learning model terminology feels foreign to business leaders, L&D loses its seat at the table. The BOLD framework takes the agility of SAM and the precision of ADDIE and wraps them in a business-centric language designed to move at the speed of your organization. Why the BOLD framework is a game-changer: • Strategic Synchronization: We map learning development directly to the product lifecycle. • The MVP Approach: By focusing on the Minimum Viable Product for launch, we provide learning aligned with product timelines without the typical rework. • Reframed Outcomes: We shift the focus from academic results to the metrics leadership actually cares about. It’s time to stop being just a content provider and start being a strategic core of your organization. 🔗Check out the full video here: https://lnkd.in/g8zygCKC
Business Oriented Learning Design: Instructional Design at the Speed of Business
https://www.youtube.com/
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