We are witnessing the early stages of Generative Motion Design. We tested Google Veo 3.1 to animate cinematic title cards (generated in Midjourney). The goal was to assess how well a general video model handles specific motion graphics tasks. Our Analysis: Template Quality: The output is strikingly similar to high-end "Title Animation Templates" used in the industry. The lighting reveals, material reflections, and particle physics are rendered with a cinematic fidelity that usually requires significant render time. The Trade-off: The missing link is Granular Control. Unlike traditional tools (After Effects/C4D), you cannot currently refine micro-movements or adjust animation curves. You are trading precision for speed and texture quality. The Future: While it is just the start, Veo 3.1 proves that AI is becoming a viable tool for Motion Design. For projects requiring high-production value intros without the budget for custom animation, this workflow is looking very promising. #AIFilmmaking #MotionGraphics #GoogleVeo #GenerativeAI #Branding #DigitalDesign #FutureOfFilm #TechReview
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#Immersive3dStudio is known for creating motion design, visual effects and digital experiences for clients in the entertainment, culture, commercial and technology sectors. Designing anamorphic 3D billboard content involves creating distorted 2D visuals using 3D software (Blender, Cinema 4D) that appear 3D from a precise viewing angle, focusing on screen mapping, perspective simulation, high-resolution rendering (often 16K+), and integrating environmental factors like lighting, with key steps including storyboarding, building 3D models, rigging for animation, applying textures, lighting, special effects, and testing extensively for the specific LED screen's dimensions and curvature. #3dbillboard #anamorphic3d #creativecontent #immersivevisual #immersiveexperience #3dexperience #anamorphic #immersive3d #3dstudio #3danimation #simulation #3dmodeling #3d
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🎥 Cinematic 3D Visualization: A Premium Product Study I’m excited to share my latest project — a 10 seconds Cinematic Product Advertisement focused on high-end aesthetics and photorealistic detail. In this project, I worked with a 3D model to explore the synergy between premium lighting and rhythmic sound design. The entire execution was driven by a script, focusing on bringing a creative vision to life through precise timing and motion. My Workflow: Look-Dev & Texturing: Developed realistic brushed metal materials with high-fidelity reflections. Lighting & Animation: A cinematic studio setup with dynamic camera movements, rendered in Blender (Cycles). Compositing & Sound Design: Final post-processing in Adobe Premiere Pro, with a special emphasis on layering audio to create an immersive, rhythmic experience. Breakdown coming soon. #3DArt #ProductVisualization #Blender3D #CyclesRender #SoundDesign #CinematicCGI #MotionGraphics #SudiptoShaw
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🚀 Turning Ideas into High-Impact 3D Visuals At Wonderxvision, we don’t just create 3D; we build visuals that tell stories, sell products, and elevate brands. From 3D characters & AI avatars to product CGI, animations, and game-ready assets, our team blends creativity, precision, and production efficiency to deliver studio-quality results. 🎥 This video highlights a glimpse of our recent work across: • 3D Modeling & Texturing • Product Visualization & Animation • Character Design & Animation • Game & Environment Assets If you’re a brand, startup, agency, or game studio looking to stand out with powerful 3D visuals, let’s collaborate. Explore 🔗 https://lnkd.in/dG5hcxc7 for more. 📩 DM us to discuss your next project. #3DStudio #Wonderxvision #3DDesign #ProductVisualization #3DAnimation #CGI #CreativeStudio #BrandVisuals #GameAsset
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AI has officially stepping into the motion graphics arena. Higgsfield just introduced Mixed Media, a new feature that lets you transform any video into stylized motion graphics—Layered Mixed Media, Sketch, Canvas, Overexposed, Paper, Noir, and more. Each style is fully tweakable. You can dial in the look, adjust the frame rate from 8 FPS to 24 FPS, or fine-tune it manually for total control. The example below uses the Layered Mixed Media preset. This is a strong tool for films, music videos, and especially title sequence animations. Motion design is getting faster, more flexible, and a lot more cinematic. FYI the original is made by me not taken from an actual film (unfortunately I have to explain myself to some people). #AI #MotionGraphics #AIFilmmaking #Higgsfield #MixedMedia #MotionDesign #CreativeAI #FilmTech #MusicVideos #TitleDesign #FutureOfFilm
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The future of motion design isn't about replacing artists; it's about supercharging workflows. This animation is a perfect example of that synergy in action. Here is a breakdown of the hybrid process: 1️⃣ I used AI tools to rapidly generate the intricate golden and silver mechanical assets. 2️⃣ Then, I brought everything into Adobe After Effects for the heavy lifting—compositing, detailed animation, and final VFX polish to create the assembly. This approach allows us to move from concept to high-end execution faster than ever before. "Let's build" isn't just a slogan; it's the new mindset for digital creation. 🚀 👉 How are you integrating new tech into your creative process? Let me know in the comments. #MotionGraphics #AIart #AfterEffects #DigitalDesign #Innovation #Workflow #TechInCreative
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AI in Animation: The End, or Just the Next Transition? 🎬 I’ve been having the same conversation with animators all over the world lately. When we talk about AI, I usually see two types of reactions: Worried or Really Worried. Some see it as the end of the craft; others see it as a necessary transition. To find perspective, it helps to look at where we’ve been: 🔹 1910s | Cel Animation: Separated characters from backgrounds. The birth of the modern pipeline. 🔹 1930s | Multiplane Camera: Created 3D depth in a 2D world. Cinematic immersion was born. 🔹 1990s | CGI: Moved us from pencils to pixels and into the 3D space. 🔹 2000s | Motion Capture: Synthesized human motion in 3D. 🔹 2010s | Performance Capture: Translated micro-expressions to 3D. The "Digital Soul" era. 🔹 2015s | Motion Matching: Letting the engine pick the best transitions in real-time. 🔹 2025+ | Generative AI: Automating technical cleanup and MoCap. Our focus is shifting from "moving joints" to "directing performances." I have survived every major tech evolution in the last 25 years—from Keyframing and MoCap to Motion Matching and now AI-Generated Content. Each time, the industry "worried," but each time we found a way to use the tools to tell better stories or better gameplay moment. As we enter this new era, the tools are faster, but the eye of the Animator and Director is more important than ever. The tech handles the drudgery; we handle the soul. What’s your take? Are we in a transition, or is this something else entirely? #Animation #GameDev #TechArt #Leadership #VFX #AnimationDirector #AI
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The end of manual keyframing? 🎬 Imagine typing "Run forward and play football backward" and getting a fully rigged 3D animation instantly. We are looking at a major breakthrough in Generative AI for 3D creators. HighMotion 1.0 transforms simple text commands into industry-standard human motion, and it is doing it with a level of logic and nuance we haven't seen before. What makes this different? 1. Nuance & Logic 🧠 It doesn't just loop generic moves. It understands complex sequences (combining actions) and subtle details—like the "stumbles" of a person walking unsteadily or the precise fluidity of Tai Chi,. 2. A "Billion Scale" Engine ⚙️ Powered by a billion-scale diffusion transformer, the model acts like a sculptor. It starts with random noise and "chisels" it into clear, realistic motion based on your prompt,. 3. Production-Ready Workflow 🎮 This is the feature that actually matters for pros: It doesn't just output a video. It generates skeleton-based FBX files. • You can drop these animations directly into Unreal Engine, Unity, Maya, or Blender. • It slashes tasks that used to take hours of manual work or expensive Motion Capture sessions down to seconds. The Catch? It is currently a specialist. While it excels at single human characters, it is still limited when it comes to multi-person interactions or non-human characters. But make no mistake: this is a new canvas for creators. By putting complex motion generation into a simple text prompt, we are democratizing high-end animation. Animators and Devs: Do you see this as a tool to speed up your workflow, or a threat to the art of animation? 👇 #3DAnimation #GenerativeAI #GameDev #HighMotion #MotionCapture #UnrealEngine #TechInnovation #FutureOfWork https://lnkd.in/gPmfxaHV
HighMotion 1.0: Generate Realistic 3D Animation from Text (No MoCap Needed)
https://www.youtube.com/
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Animation is my hobby for last 5 years now. here is the breakdown of the workflow behind my latest Su-35 animation in Blender 3d. ✈️ I’ve been working on this Sukhoi-35 cinematic shot for few weeks and wanted to share a behind-the-scenes look at the compositing and simulation process. As an aviation lover I chose the Flanker-E ( Sukhoi-35 ) because of its legendary thrust-vectoring capabilities. Unlike standard jets that fly in straight lines, this soviet era jet allows, high-angle-of-attack poses that are incredibly fun to animate and frame in the camera. Workflow: The biggest challenge here was animating the aircraft frame by frame with the camera to keep up with it. And getting the geometry of VDB clouds right. This breakdown covers: 🔹 Volumetrics: Procedural clouds and VDB from Disney Animation Studios. 🔹 Simulation: Managing smoke and vapor trails with correct physics. 🔹 Compositing: The journey from raw render to final denoise and motion blur. Project Stats: Workflows: Blender (Cycles) + CapCut (for breakdown) Total Project Time: 3 weeks (more work in progress) Render Time: 8 minutes per frame / 24 hours total] Hardware: RTX 5050, 8GB VRAM, 16gb memory. 3d model from Sketch Fab Flight controls done by me, clouds shaded by me, VDB cloud by Disney Animation Studios. Everything is still a Work in Progress (WIP), but I'm happy with how the lighting and atmosphere are coming together. I’d love to hear your thoughts on this animation! #Blender3d #b3d #3DAnimation #HardSurface #Volumetrics #VFX #Aviation #Su35 #RenderBreakdown
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Elora Sylvan Chair – 3D Product Visualization Presenting Elora, a nature-inspired chair designed and modeled in Blender, then rendered and animated in Unreal Engine. This project focuses on realistic materials, cinematic lighting, and environment storytelling to showcase the product in a natural setting. The goal was to combine product visualization with an emotional, immersive environment while maintaining clean design aesthetics. Tools Used: • Blender (Modeling & Texturing) • Unreal Engine (Lighting, Rendering & Animation)
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From still rendering to animation, how GenAI can influence your visualization process. Off the heels of last week's #AEC #GenAI rendering discussion, I explore animation capabilities in an effort to see if parts of the process can be expedited or enhanced to produce an improved outcome. The angle I am taking here is similar to the still rendering. How can a decision maker communicate their objective more clearly and quicker thus saving downstream time and money. It takes a while, sometimes years, to develop a working relationship with cross functional teams but what if you could speak their language? In this case, outline, storyboard, or draw a clear yet concise 'draft' of the animation you're looking to receive. Here is where I believe GenAI can easily help today. You have your CAD files, and you've got a basic 3d model that you can grab stills from. Screen shot or render start and ending frames. Load it into a GenAI video generator and describe what you'd like to see. Know that you need terms such as ease in, ease out, pan, arc, etc. But you can use plain English to describe what you want to happen, for instance add people socializing. The output will, hopefully, be easily understood by your art team. Below is a video that took 2 images, carry overs from my last post, where I wanted to create and modify video with the same look and feel but from another angle. I prompted it to "modify this video from the perspective of the start frame which is facing the fireplace". Notice it failed to maintain the look and feel of the original video, but it did reference the people socializing (different people and the dissolved in?), the ease out and in and the fire and pushed in on the new angle. My prompt was too simple, I could spend more time, but I could take this video and with a few words, work with my art team to achieve my goals. This unrefined animation was completed in 5 minutes and credit original image: Hocker Design Group for this exploration. Today we changed the angle in this animation, if you had a real time render platform this would be fairly straight forward however, there's a lot more potential to explore. Next, we'll discuss additional H1 and H2 use cases for this technology. #architecture #innovation #design #iteration #architecturevisualization #rendering #3d #3dviz
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Fantastic.