Last fall, we began integrating our technology into Houdini, and since then, we’ve showcased it in multiple public demonstrations. Hundreds of artists have since joined our alpha testing program, providing invaluable feedback that has helped us refine certain aspects of the integration. Unlike Unreal Engine, where our focus was on real-time use cases, many Houdini users prioritized quality and asset size reduction above all else. Additionally, larger studios—especially those with custom platform setups—highlighted the need for Linux support and CPU-based computation. Addressing these requirements demanded significant redesign and development efforts, but we’re pleased to confirm that these features will be available upon release. This experience highlights the need to consider the target computation platform when developing new software. While our technology was originally built on GPU shaders, its scalable architecture allows it to run efficiently everywhere—from mobile devices to CPUs—maximizing accessibility. Vendor lock-in can be a double-edged sword: while it enables rapid prototyping and deployment, it may limit scalability when expanding to other platforms. Though CPUs offer less raw power than GPUs, they provide a critical advantage: no VRAM limitations, which is a major pain point when working with large assets. This makes ZibraVDB a reliable solution across all platforms, even with some computational overhead, while still delivering significant asset size reduction. This is particularly valuable for production studios, which often struggle with high storage costs and network bottlenecks during rendering and asset transfers. Stay tuned for updates—we’ll announce when the integration is widely available. If you’d like early access, apply for alpha testing today because soon it’s over - see the link in the first comment! #ZibraVDB #OpenVDB #VDB #Compression #rendering #CGI #Houdini
Keep staying on gpu forget cpu. Force others to change they’ll adapt cause real-time is the future.
That’s amazing. I wish I could use ZibraVDB 10 years ago 😉
This is awesome
Very Impressive!
https://effects.zibra.ai/zibravdbhoudini