🎬 ProjectCreator v1.01 — now released! I’ve built this tool to help freelancers and small studios streamline their Nuke workflow. No more manual folder setup or messy project structures — just scan your resources, auto-create clean folder trees, and generate ready-to-use .nk scripts with correct paths, colorspace, and FPS in seconds. 💡 Key features: Automatically detects .mov, .mp4, .mxf, or image sequences (.exr, .dpx, .tiff) Builds structured folders (in, out, preview, comp) Creates Nuke scripts from presets with proper read/write nodes Saves parameters like FPS, ColorSpace, and first frame in ProjectCreator.ini Designed for independent compositors and small VFX teams 📎 GitHub: https://lnkd.in/egNK-nhJ #VFX #Compositing #Python #Nuke #PipelineTools #Automation #PostProduction #FreelancerTools #VFXCommunity #OpenSource #ProjectCreator
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🚀 ProjectCreator v1.10 is here! A major update of my Python-based Nuke pipeline tool, built to help freelancers and small studios organize their compositing workflow efficiently. 🧩 What’s new in v1.10: • Added a Utility tab with powerful Bulk Rename feature • Correct resolution is now auto-set in Nuke scripts based on the Read node • Fixed incorrect frame calculation • Improved progress bars • Many bugs fixed 🎨 ProjectCreator automatically scans your source footage, builds organized folder structures, and generates .nk scripts with correct paths, colorspace, and FPS — all through a clean GUI built with Dear PyGui. 👨💻 GitHub repository: 👉 https://lnkd.in/egNK-nhJ 🔖 Tags: #nuke #python #vfx #postproduction #compositing #vfxpipeline #freelancetools #automation #opensource #nukescript #ffmpeg #vfxartist
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🚀 Level Up Your Nuke Workflow with the Shot Browser – Studio Pro Edition 🎬✨ Proud to share a custom-built Nuke Shot Browser designed to make compositing pipelines faster, smarter, and more organized. 🌟 Highlights: 🎯 All-in-one UI — Shot Build, Scripts, Renders, Output, FX & MGFX ⚡ Instant access to shots & versions 🧠 Smart search & filter tools 🛠️ Custom shot creation + child shot management 👨💻 Designed with PySide2 + Nuke API This tool is crafted to boost artist productivity, simplify project navigation, and enhance studio pipeline efficiency. 🔹 Built for compositors. 🔹 Designed for speed. 🔹 Made with ❤️ at DNS Studio Pro. #VFX #Nuke #Compositing #Python #PySide2 #PipelineTools #TechInnovation #ShotBrowser #VFXTools #DNSStudio #NukeDevelopment #UIUX #PostProduction #VisualEffects #FilmMaking #WorkSmarter
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After refining the UI and adding a few quality-of-life updates, I’m reopening the Neo Script Editor for public testing. This tool is designed for animators, TDs, and technical artists who want a smarter, cleaner way to manage Python scripts inside Maya — with instant preview, code library, and seamless integration into your daily workflow. If you’re curious to try it or give feedback, you can test it here: 🔗 https://lnkd.in/eNrMbuSY Your insights will help shape the final release. Let’s make coding in Maya smoother for everyone. 💡 #TechnicalArt #PythonTools #Maya #AnimationPipeline #ToolDevelopment #storebloc
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🤯 2 Hours of Manual Work vs. 30 Seconds of Scripting. Automation in Unreal Engine with Python changed my workflow. Here's how. 👇 Hey everyone! 👋 My name is Bohdan. In my free time, I'm working on my personal VR project, and I often run into small (and not-so-small) pipeline issues. My recent challenge: I had to update and reimport about 250 textures in my project. That’s hours of monotonous work that kills any creative flow! 😩 My Solution? I wrote a simple Python script for the Unreal Editor that completely automated this process. The Result: 🚀 In less than 1 minute, the script did all the work! The script allowed me to: - Instantly update and reimport 250+ assets. - Avoid errors caused by manual repetitive work. - Get back to my core development tasks in seconds. Want to see it in action? A short video attached to this post shows you exactly how to use it and how it looked in practice. You can find the full script and a detailed guide on my GitHub. The GitHub link is waiting for you in the first comment! 🔗 I hope this small tool helps you conquer your own routine tasks and saves you precious development time! Happy scripting! ✨ #UnrealEngine #PythonScripting #GameDev #TechArt #Automation
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Hello everyone. It's been a long time A few months ago, I shared a preview of my Matrix Parent Constraint project and today, I officially announce the first stable release of Atlas Matrix, a tool I orginally developed for my graduation film and for The Rigging Atlas! Atlas Matrix is an open-source tool designed to make matrix-based constraints in Maya simple, efficient, and intuitive. What is Atlas Matrix? Atlas Matrix replace the traditional constraint workflow by introducing a matrix-based constraint system. Creating nodal matrix setups can often be tedious, and they’re not always animator-friendly enough to be used directly in production.. This tool keeps the familiar UI and simplicity of Maya’s native constraints, but adds more control, flexibility, and performance, making it ideal for both rigging and animation contexts. I’ve shared a short demo of the tool in action, and I’d love to hear your thoughts ! If you have suggestions, feedback, or ideas for improvement, don’t hesitate to reach out or open a discussion on GitHub. How to get Atlas Matrix ? Gumroad: https://lnkd.in/eKQPxNAb (Feel free to support if you find it useful) Github Repository https://lnkd.in/eK62T-vr Contributions and ideas are always welcome! This release is just the foundation and I’m already planning new features and refinements for upcoming versions. Huge thanks to everyone who’s supported this project along the way. 🙏 #3danimation #autodeskmaya #riggingtools #animationtools #matrixconstraint #rigging #tooldev #opensource #python #TheRiggingAtlas
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Leveling Up My JavaScript Skills with a 3D Rubik's Cube Simulator! After a quick brainstorming session on how to best practice and polish my JavaScript, I decided on a truly engaging challenge: building a 3D Rubik's Cube Simulator. Github Repo: https://lnkd.in/gFDRd7A7 This project isn't just a fun exercise; it’s a deep dive into several key areas: 3D Rendering: Implementing the cube's geometry and transformations (potentially using libraries like Three.js or pure WebGL). State Management: Handling the complex state of the cube's individual pieces and colors after each rotation. Algorithm Design: Logic for ensuring correct face and piece movements. User Interaction: Mapping keyboard or mouse inputs to complex 3D rotations. Excited to share the final result soon! What's the most challenging project you've taken on recently to hone your skills? #JavaScript #WebDevelopment #ThreeJS #CodingChallenge #SoftwareEngineer #ProjectShowcase
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Most developers over-customize their VS Code setup. Themes. Fonts. Extensions. Icons. Animations Before they even write a line of code, they’ve already spent 30 minutes “configuring productivity.” I used to be the same until I stripped my setup to the bare minimum. Now my VS Code has: - 1 theme (Fleet UI) - 1 font (JetBrains Mono) - 4 extensions: Python, Prettier, Color Highlight, and React snippets That’s it. The result? - Fewer distractions - Faster startup time - Complete focus on building The best productivity hack isn’t another extension. It’s removing the ones that pull your attention away. A clean workspace means a clear mind. 👉 Do you prefer a minimal or fully customized editor setup? #webdevelopment #softwareengineering #codingproductivity #vscode #buildinpublic
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Ever seen your cursor make real water ripples? I’ve been playing around with shaders and fluid motion lately and ended up building this little experiment a liquid cursor that distorts and reacts like a real water surface. It’s made with Three.js, WebGL, and some custom GLSL shaders. Everything updates in real time ripples, distortion, damping no physics engine, just math and pixels. 🎥 Short demo below 🔗 Full live version: https://lnkd.in/dZAPNUWv I’ve been sharing more small interactive experiments like this on CodePen, so if you enjoy creative coding stuff, feel free to follow me there. What do you think would you ever add something like this to a landing page or portfolio? This project was inspired by a Shadertoy by nimitz (https://lnkd.in/d5gbzzYg) I wanted to explore how that concept could work interactively in a browser environment. #WebGL #ThreeJS #CreativeCoding #ShaderArt #FrontendDevelopment #InteractionDesign #CodePen #JavaScript #GLSL #UIUX #MotionDesign #linkedin LinkedIn CodePen awwwards. #awwwards
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🎨✨ Just launched a small vibe-coded pet project: https://fluentjot.design It’s a searchable, downloadable playground for Fluent UI icons converted to Excalidraw format—perfect for sketch-style mockups, playful diagrams, or just adding a bit of hand-drawn charm to your flows. Built with: 🧠 A custom Python converter: https://lnkd.in/dBnqQ7pH 🖼️ SVG-to-Excalidraw logic that preserves clarity while embracing squiggles 🔍 A minimal UI for previewing, filtering, and grabbing icons fast Why? Because sometimes I (or you might) want quick access to a large selection of icons when making your Excalidraw sketches. And because I wanted to explore writing code by just prompting. Learned a ton by doing this on how pair-programming with #Github #Copilot feels from zero to product. #Excalidraw #FluentUI #OpenSource #DesignTools #SideProject #SVG #Icons
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