⚡ New RTX updates for #GameDev • DLSS 4.5 plugin + updates to the NVIDIA RTX Branch are now available for Unreal Engine • New AI models for multilingual autonomous game characters powered by NVIDIA ACE • Details on our Unreal Fest Chicago session Read the blog 👇 https://lnkd.in/g8Se4Yp5
NVIDIA RTX Updates for Game Dev
More Relevant Posts
-
NVIDIA just tightened their grip on the AI stack, again. Their latest news from the developer portal highlights DLSS 4.5, RTX, and Unreal Engine 5 for building AI-powered games. This isn't just about better graphics anymore; it's about integrating sophisticated AI directly into the user experience. They're making it almost trivial for game studios to ship AI features. But the real signal for me is MiniMax M2.7 advancing scalable agentic workflows on their platforms. This isn't just about gaming; it's about providing the infrastructure for complex, autonomous AI agents across *any* industry. NVIDIA is positioning itself as the foundational layer for the next wave of AI development, moving beyond just GPUs to entire software ecosystems. You can read more here: https://lnkd.in/gunsqHrn Are you finding yourself building exclusively on NVIDIA for any serious AI projects these days? #AI #NVIDIA
To view or add a comment, sign in
-
🚀 DLSS Explained DLSS (Deep Learning Super Sampling) uses AI to increase FPS while maintaining impressive visual quality. Powered by NVIDIA RTX GPUs, DLSS renders games at lower resolutions and intelligently upscales them for better performance. This guide covers: • How DLSS works • AI upscaling concepts • DLSS modes & versions • DLSS vs native rendering • Ray tracing performance improvements Read more 👇 https://lnkd.in/gMsbnUzk #DLSS #NVIDIA #RTX #PCGaming #AI #GameDev
To view or add a comment, sign in
-
-
The boundary between virtuality and reality has just been irrevocably blurred. NVIDIA has unleashed the #DLSS 4.5 SDK, a definitive moment for #Unreal Engine 5 developers that signals the end of the "performance vs. fidelity" compromise. We are no longer just rendering frames; we are orchestrating a sophisticated AI-driven reality. Here is why the industry is about to change: 1. The Dawn of the Second-Gen #Transformer Model DLSS 4.5 isn't just an update; it’s a total evolution. By deploying a second-generation transformer model, #NVIDIA has achieved what was once thought impossible: staggering image clarity paired with 6X Multi Frame Generation. We are witnessing the birth of fluid, ultra-high-definition worlds that remain hyper-responsive to every player input. 2. #TensorRT: The Engine’s New #Neural Heart By bridging the gap between Unreal Engine’s #NNE and the raw power of #RTX #GPUs, the new #TensorRT plugin delivers a 1.5x performance surge. This is the infrastructure required for true real-time #AI where digital worlds think, react, and render at the speed of thought. 3. NVIDIA #Kimodo: #Animation, Reimagined The "Uncanny Valley" is closing. With Kimodo, developers can now synthesize complex, physically plausible human motion from mere text prompts. It is the end of the era of rigid, pre-baked loops and the beginning of characters that move with the organic unpredictability of life. 4. Sovereign Generative AI With #ComfyUI running locally on #RTX hardware, the creative process is being reclaimed. Studios can now harness the power of generative AI for pre-production without their data ever leaving the workstation speeding up the path from concept to masterpiece while maintaining absolute security. We are entering the era of #Neural Graphics. The tools to build the impossible are now in our hands. The question is no longer can we build it, but how far we will go. Explore the future of the medium here: https://lnkd.in/dAXjPBqU #FutureOfGaming #NVIDIA #UnrealEngine5 #NeuralGraphics #DLSS4 #RTX #GamingRevolution #AIPower #Cinema #JosephNL Bryan Catanzaro John Spitzer Phillip Singh Joseph N L
To view or add a comment, sign in
-
🚀 NVIDIA quietly released a 2.6B open-source world model that generates 1-minute 720p videos from a single image SANA-WM is now live. It takes one image and a camera trajectory — and produces a minute-long, controllable video on a single GPU. Here's what stands out: ➡️ 2.6B parameters — tiny by today's standards ➡️ Runs on a single H100 at inference ➡️ Distilled variant runs on a single RTX 5090 in 34 seconds ➡️ Trained on just 213K public video clips in 15 days ➡️ Full 6-DoF camera control baked in Why this matters for developers: We're entering a phase where open models are matching closed-source quality at fractions of the compute. SANA-WM proves you don't need massive clusters to do world modeling anymore. A single GPU setup can generate cinematic-grade video from scratch. My take: I've been watching the gap between open and closed AI models shrink all year. Every week there's another you can run this on consumer hardware release. SANA-WM feels different — it's not just text or images, it's full world simulation running locally. The implications for gaming, robotics, and content creation are massive. What do you think — are we close to open-source world models becoming as accessible as LLMs? #AI #OpenSource #MachineLearning #DeepLearning #NVIDIA #WorldModel #ArtificialIntelligence #ComputerVision #VideoGeneration #LLM #GenerativeAI #AIResearch
To view or add a comment, sign in
-
Frontier models are great, but it's amazing to see what is possible with local models now. Everything in this screenshot is running locally on a single Nvidia RTX 5090: LLM + vision — qwen3.6:27b via Ollama TTS + lip-sync — Piper (ONNX) for speech, Rhubarb for visemes Avatar — @pixiv/three-vrm (three.js / react-three-fiber) Episodic memory — ChromaDB with multi-qa-MiniLM-L6-cos-v1 embeddings No cloud calls. No API keys. The agent saw the photo, recognized the Giant Schnauzer, and described it. More on the model-agnostic pattern behind this in my Substack — link in the comments. #LocalLLM #Ollama #Qwen #LocalAI #OnDeviceAI #OpenSource #RTX5090 #ChromaDB #Piper #VRM #ThreeJS #AgenticAI #PrivacyFirst #AIonTheEdge
To view or add a comment, sign in
-
-
The fact that NVIDIA is open-sourcing a world model that generates minute-long 720p video — and can run on a single RTX 5090 — is a genuinely big deal. Camera control at 6-DoF for 60 seconds means we're moving beyond static clips into something closer to interactive scene simulation. That it was trained on 64 H100s but deploys on consumer hardware is what makes this land differently. Open source here doesn't just mean transparency; it means anyone with a decent GPU can start experimenting. That shifts who gets to build with this tech. https://lnkd.in/d56sjw75 #AI #VideoGeneration #OpenSource
To view or add a comment, sign in
-
Is it possible to render 50M points on an integrated GPU with 0.00% drift? Most Industrial Digital Twin systems suffer from the same wall: Numerical Drift. The more complex the simulation, the faster the accuracy collapses. I built the UCOT-Invariant Engine (UIE) to break this limit. We don't simulate movement — we map the world into a time-dependent mathematical space. ✅ Stateless: No history, no error accumulation. ✅ Deterministic: 100% bit-perfect reconstruction. ✅ Hardware-Agnostic: Running at full speed on a standard laptop (Intel GPU). This is a new category: Stateless Procedural World Engine. Ready for 1B+ city-scale visualization. DM for the Technical White Paper. 📄 #DigitalTwin #LiDAR #GPUComputing #Innovation #UCOT #ZeroDrift #StatelessEngine #NVIDIA #Tesla #Siemens #MicrosoftAzure #Autodesk #Waymo #Luminar #SmartCities #IndustrialMetaverse #RealTimeSimulation #EngineeringExcellence
To view or add a comment, sign in
-
-
NVIDIA dropped SANA-WM yesterday. It's a 2.6B parameter open-source world model that generates one-minute 720p videos from a single image and a camera path — all on a single H100. Not a cluster. Not a megawatt data center. One GPU. They trained it in 15 days on 64 H100s, and the output quality is supposedly comparable to heavy industrial baselines like LingBot-World and HY-W. The secret sauce is a hybrid linear attention architecture that mixes frame-wise Gated DeltaNet with periodic softmax to keep the world coherent across 60 seconds of video. I keep saying this: the story of 2026 isn't "bigger models," it's "good enough models at the edge." If a 2.6B world model can do minute-long controllable video on one GPU, the entire creative toolchain is about to get re-priced. What happens to stock footage sites, VFX studios, and game asset pipelines when a hobbyist can generate a minute of coherent 720p video for pennies? #WorldModel #OpenSource #AIGeneration #NVIDIA #CreativeAI
To view or add a comment, sign in
-
Nvidia just dropped SANA-WM: a 2.6B open world model. Paper out, code out, weights soon. The number: 60-second 720p controllable video on a single RTX 5090 in 34 seconds. The day the weights drop, the compute cost of doing real robotics + embodied AI research stops gating entry. "Pre-train your agent in sim" is no longer a Stanford-lab problem the moment those weights land. Compute stops being the moat. Trajectory data takes its place. Who's sitting on enough labeled trajectories to capitalize, outside the existing AV companies? Project: https://lnkd.in/eqPp2YyB GitHub: https://lnkd.in/gHEuGT4y Paper: https://lnkd.in/gdMQivpD
To view or add a comment, sign in
-
NVIDIA Enhances RTX Ecosystem with Multilingual AI Characters and DLSS 4.5 for UE5 🛰️ [TOOLS] NVIDIA updates RTX with multilingual AI characters and DLSS 4.5 for Unreal Engine 5. Why it matters: These updates significantly advance game immersion by enabling more dynamic, conversational NPCs and enhancing visual fidelity and performance. The multilingual capabilities expand market reach, while DLSS 4.5 offers developers powerful tools for optimizing graphics and frame rates, reducing integration complexity. 🤔 Will advanced AI-driven NPCs and hyper-realistic graphics fundamentally alter player expectations for game immersion? #NVIDIARTX #GameDev #DLSS #UnrealEngine5 #AICharacters 📡 Follow DailyAIWire for high-signal AI news.
To view or add a comment, sign in