Reviews are here! The team is very excited to see the first hour of review scores coming in at 89! https://lnkd.in/edevB5BH #007FirstLight #EarnTheNumber #WeAreIOI
Agent 47 walk, run, crouch, crouch run, Bond also do the same, both of them can't prone, can't crawl, which is a very important features when it's called stealth elements in gaming. over all this game is a hybrid mixtures of Hitman, Uncharted, GTA, Watch Dogs, Max Payne with a little pinch of The Last of Us 👍 now 25gb update arrived, let see 😎
Denuvo is already cracked, would be better if you use this funds to give a bonus to your team that makes Glacier engine amazing, not to sponsor nonsense system.
As real proof if the game is valid is better to wait user score to compare with proper reviewer, so far look promising congrats, I already pre-order it
Nice one, looking forward to play this one over the weekend.
So glad you guys nailed this.Have been rooting for this for years to be a success.This being good is one of the best bits of news I've heard all year.
I am already in 2 hours and its been amazing. Very smooth experience with PC and no bugs. Thank you so much IO Interactive for making this possible. Keep up the great work.
I'm waiting for the end of the work day to play
Congratulations everyone. I can only imagine the emotions after seven years in the making.
Started playing last night and this game is simply a masterclass in every way possible. The game itself is gorgeous, the production values off the charts, and the voice work some of the best I've ever seen. As to the mechanics, they are outstanding. Your team has managed to take some relatively disparate gaming components and gel them into something that isn't merely cohesive but genuinely sublime. The quality of the driving segments is impressive, the exploration and open-ended nature of the espionage brilliantly realized, and the gunplay, gadget use, and melee components have all been refined and brilliantly integrated. The melee combat in particular warrants special mention as you've created something dynamic and robust that is actually a compelling innovation to the existing third person shooter construct - specifically a melee system that blends seamlessly into the gunplay while offering the player agency and options not usually seen in the genre. I'd go as far as to say the core combat mechanics are equal to those seen in the best TPS to date, which is no small feat. But maybe most importantly, you've done true justice to the Bond IP. Not just merely one of the best of the year but maybe of the generation. Kudos.