The Renderboxes hardware was excellent. But, the brand didn’t quite do it justice in explaining why that mattered. It products’ technical performance outmatched anything on the market. However, talk to VFX artists and animation studios who use this kit and the thing that comes up is not specs. It is time. - The render that is done when they wake up. - The machine that does not bottleneck the studio on a deadline day. - The hour not lost to a crash at midnight. Performance hardware is really about time. The time you do not lose. Time Is Power. That is the movement we built for Renderboxes. One idea. Every surface draws from it: homepage, product pages, partner ecosystem, the physical experience of the machine itself. We built an idea that compounds, rather than resets every quarter. We build movements over moments. (Time Is Power, after all).
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Client: “How long before we can see the new renders?” Me: checks render queue, checks deadline, checks caffeine levels! Also us: “Tomorrow morning” This is not what it looks like in our studio: A poor little computer maxed out A progress bar slowly crawling across the screen Me hoping nothing crashes at 97% What it actually looks like at RSL Designs: ⚡ A tight deadline lands ⚡ Scenes get optimised ⚡ Files get sent to our render farm ⚡ Hundreds of GPUs start doing the heavy lifting while we sleep (or sometimes on the same day). When timelines get tight, we scale fast. That means clients still get: - High-end CGI - Complex simulations - Product animations - Photoreal renders - Delivered on time No smoke and mirrors - just good pipelines, experience, and a render farm that doesn’t believe in sleeping. Big shoutout to RNDR (https://rndr.x.io/) for helping keep production moving when deadlines become “fun”. #CGI #3DRendering #Animation #ProductVisualisation #CreativeTechnology #Rendering #3DAnimation #Engineering #Manufacturing #Marketing
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Client: “How long before we can see the new renders?” Me: checks render queue, checks deadline, checks caffeine levels! Also us: “Tomorrow morning” This is not what it looks like in our studio: A poor little computer maxed out A progress bar slowly crawling across the screen Me hoping nothing crashes at 97% What it actually looks like at RSL Designs: ⚡ A tight deadline lands ⚡ Scenes get optimised ⚡ Files get sent to our render farm ⚡ Hundreds of GPUs start doing the heavy lifting while we sleep (or sometimes on the same day). When timelines get tight, we scale fast. That means clients still get: - High-end CGI - Complex simulations - Product animations - Photoreal renders - Delivered on time No smoke and mirrors - just good pipelines, experience, and a render farm that doesn’t believe in sleeping. Big shoutout to RNDR (https://rndr.x.io/) for helping keep production moving when deadlines become “fun”. #CGI #3DRendering #Animation #ProductVisualisation #CreativeTechnology #Rendering #3DAnimation #Engineering #Manufacturing #Marketing
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A motion graphics project for Incredibuild, the engine behind the world’s leading gaming and software companies. The video combines kinetic typography with graphic elements that highlight the power of parallel processing and the system’s lightning-fast performance. Our goal was to create a high-energy 'Explainer' that captures the sense of efficiency and sheer power the product delivers to DevOps teams. Credits: Client /// Incredibuild Script /// Elad Ben David Animation+Post Production /// Caravel Studio
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A while ago, I worked on a video visualizer for an artist and explored a really interesting avenue with 3D Gaussian Splatting. The idea wasn't to make a tech demo, but to use it as a genuine creative tool. Visually, it brings a very distinct texture both organic and with a bit of a video game vibe. When you animate a camera through it, you get a result that fits the mood and rhythm of a track perfectly. It takes a bit of tweaking to integrate it cleanly into a smooth video workflow, but the final result gives the project a truly unique feel. Have any of you integrated this into your own artistic projects yet?
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Unicorn Studio Puts WebGL Shaders in Everyone’s Hands, No-Code Real-Time Visuals Create GPU-powered shader effects without GLSL, Unicorn Studio lets designers stack 70+ effects, animate interactions, and embed easily. 👇 Read more on BRND24/7: https://lnkd.in/d8RrecmW
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Most clients don't know exactly what they need when they come to us. They know something isn't working. They can feel it. We talk broadly about it, and the natural instinct is to default to a list of what we do. Here are our services, here's our process, here's how we work. But that puts all the work on them. Now they have to translate our capabilities into their actual problem. The reframe: lead with the problem and the creative ideas on how to start solving it, not the process. What differentiates great creative work from mediocre creative work isn't the checklist. It's the thinking underneath it. How you adapt to each situation differently. The relationship you build. The trust you earn. And how you apply all of that to the specific, real, messy problem sitting in front of you. That's the part that matters most. ---- 💡 Animation and Motion by Yianni Mathioudakis | Deeo Studio ⚡ Find more of our interactive experiments at Artifacts.DEEO
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Unicorn Studio Puts WebGL Shaders in Everyone’s Hands, No-Code Real-Time Visuals Create GPU-powered shader effects without GLSL, Unicorn Studio lets designers stack 70+ effects, animate interactions, and embed easily. 👇 Read more on BRND24/7: https://lnkd.in/dnmJUYKR
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Introducing Presets in Dina.so You can now save your editing styles and reuse them across future projects. Effects, animations, and visual settings can all be applied instantly to new edits, making the workflow much faster and more consistent. Try it → https://dina.so View changelog → https://dina.so/changelog
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Introducing Presets in Dina.so You can now save your editing styles and reuse them across future projects. Effects, animations, and visual settings can all be applied instantly to new edits, making the workflow much faster and more consistent. Try it → https://dina.so View changelog → https://dina.so/changelog
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It's hover is an amazing open-source library of animated React icons components with built-in motion effects. try this out https://lnkd.in/gKuVcaCF
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