From the course: V-Ray 5 for 3ds Max Essential Training

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Introduction and software versions used

Introduction and software versions used

From the course: V-Ray 5 for 3ds Max Essential Training

Introduction and software versions used

- Hello and welcome to this update chapter for our V-Ray 5 for 3DS Max Essential Training course. During which, we will be introducing as many of the major features that have been added to V-Ray since the main course was recorded, as we can. This will include taking a look at the Chaos Cosmos asset library. New V-Ray frame buffer features such as pixel perfect masking. On the materials front, we now have much improved translucency effects inside the V-Ray material itself. For those who prefer to work with the progressive, rather than bucket sampling engine in V-Ray, realistic caustics are now faster and cleaner than ever. We also have new render element updates. The Intel Open Image denoiser has been added. We have a new Camera Lister, and well, you get the picture. Lots to look forward to in this update chapter. One thing that we do need to mention before getting started though, is the fact that whilst in the main body of…

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