From the course: V-Ray 5 for 3ds Max Essential Training
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Image sampling
From the course: V-Ray 5 for 3ds Max Essential Training
Image sampling
- [Instructor] When working with a ray trace render engine such as Vray, having at least a basic understanding of the technology in use. Can certainly benefit the image creation work that we do. And so, let's have a look in this video of the basics of the image sampling of ray tracing process. So in order to create a final render from a 3D environment, a render engine, such as Vray, needs to collect a wide array of relevant information. Such as the shape of geometric objects in the scene, the surface properties of any materials that have been applied to that geometry, the lighting and shadow information being generated. And we could go on. But suffice it to say that our render engine needs to be able to probe our 3D scene in order to know what ought to be drawn in each of the pixels that will ultimately make up our final rendered image. The million-dollar question of course is how this gathering of information or scene probing…
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Contents
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Image sampling3m 33s
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Using the progressive sampling engine3m 21s
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Working with bucket sampling4m 23s
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The sampling rate element4m 16s
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Using the Denoiser3m 22s
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Fixing super bright sampling problems3m
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Resumable rendering5m 22s
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V-Ray IPR modes: Part 15m 43s
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V-Ray IPR modes: Part 23m 53s
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