From the course: UX Foundations: Multidevice Design

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Adapting for a watch

Adapting for a watch

- We're creating a music app and the core experience is on mobile, but to adapt the design from the mobile app to a watch, we'll want to think through the key use cases for the watch. When we planned our experience in an earlier chapter, we decided the watch would be secondary to the mobile device. We also have to take into consideration some device limitations and ecosystem behavior. For example, some watches require a paired phone. Other considerations include whether or not Wi-Fi is needed or whether the user can only play media downloaded to their devices. In other cases, the watch might be a full-fledged app that doesn't require any pairing and can function as a standalone app. We have spatial constraints on the watch, so we'll need to prioritize how we think users will want to use the watch. We have a list of things they can do on mobile, so we'll take a subset of options and focus on the most valuable experiences.…

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