From the course: Using Character Animator in Production
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Multi-part actions - Character Animator Tutorial
From the course: Using Character Animator in Production
Multi-part actions
- You're never limited in the actions you can perform in character animator. I often build one action which then allows me to build it into another action. (hiphop music) One simple multi-part action has one action just covers over another. So let's take a look at Bob here. So Bob has a zit problem. Has an acne problem. So when I click the Z, we see this big zit pop up. Now, I actually want that to animate up. And I have all the animation pieces but they pop up all at once, so let's just quickly step through this. We go to the rig panel, and I have zit grow. It's seven different bits. I'll open it up so you can see them. But it's not running as a cycle yet. So I'm going to go through and I'm going to add a behavior. Once this is selected, I'll add cycle layers. We want to go from top to bottom, so it starts at zit one goes through zit seven. And instead of one, let's do, I want it to grow slower. Every two frames. I want it to cycle once. I want to go forward and reverse so I can have…
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Adding value to the look of your production1m 8s
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(Locked)
Add up and down angles to your head4m 1s
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(Locked)
Add in-between to your head turns4m 50s
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(Locked)
Add breathing to a character2m 36s
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(Locked)
Let your character walk8m 58s
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(Locked)
Pre-animate your moves6m
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(Locked)
Add dangles for automated motion3m 25s
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(Locked)
Capture the best eye movement3m 46s
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(Locked)
Ground shadow that moves with a character3m 45s
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(Locked)
Floating characters and props4m 28s
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(Locked)
Use wind on your characters2m 18s
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(Locked)
Create pose-to-pose movement1m 34s
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(Locked)
Simulate stop-motion animation1m 50s
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(Locked)
Have a character grab a prop3m 30s
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(Locked)
Multi-part actions5m 7s
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