From the course: Unreal: Substance Designer Workflow

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Substance export and import

Substance export and import

- [Instructor] Now that we've got an overview of our rock material in Substance Designer, now it's time to expose a few parameters and prep this thing and export it as a Substance Archive. With our altar, we had looked at a few different metallic color changes, so we could change the color of certain elements in Unreal, and so for the rock, we'll just do a few different parameters, just so we can see some different things. First off, we see this purple tile here, which is sort of the overall normal node here that is taking this grayscale map, then turning it into our normals for our fine detail. One of the parameters on here is Intensity, so if you see if I change this to zero, you can see all the little normal stuff goes away, those highlights go away, and if I change this to one, we get that detailing back. I'm going to promote this parameter, so in Unreal, we can control that intensity. I will say Expose, I will call this a new name, I will call this Normal_Intensity, underscore…

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