From the course: Unreal: Substance Designer Workflow
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Gold marerial
From the course: Unreal: Substance Designer Workflow
Gold marerial
- [Instructor] Alright now we're going to take a look at another one of the materials we're going to be using in our graph, so you can see we've got our graph from our previous video with a couple more little sectors included up here that I've started to pre-build for you. So what we've got, this is all of our stone information down here, I'm going to load my model back up. Open up this alter. Okay so what I want to do too is let's go to this section here you can see there's some yellowish tiles there and these are going to be our metallics. So these are two substance, just default things that's the same base material node which you used before as well as the metal 003 which is just one of the default substance materials and you can see if I hit the one key and the three key you can see we can go between the standard and the compact view and we see green lines coming out of these so we can know that these are sort of encapsulated materials. I'm just going to right click and drag this…
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Contents
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Import model3m 12s
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(Locked)
Bake model information overview4m
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(Locked)
Baking AO3m 30s
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(Locked)
Baking curvature2m 29s
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(Locked)
Baking IDs5m 4s
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(Locked)
Viewing material6m 42s
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(Locked)
Stone material7m 56s
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(Locked)
Gold marerial9m 33s
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(Locked)
Copper material3m 41s
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(Locked)
Combining materials with ID mask5m 7s
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(Locked)
Map overview3m 7s
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