From the course: Unreal Engine: Materials for Architectural Visualization

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Using Substance Share

Using Substance Share

- [Instructor] One of the brilliant things about Substance files is the fact that even if we ourselves are not capable of creating them, i.e. we don't use these substances on your application, that doesn't mean that we have to cut them out of our real time texturing workflow. Thanks to an extremely generous community, there are Substance textures available to us via a fantastic web resource that can be found at share.allegorithmic.com. From here, once we have logged in with our Allegorithmic account, we can download and use Substance files that the user community has created. Indeed let's go ahead and give this a try by coming to the left side of the site UI and then fill to buy materials by clicking on that option in the browse by type section. Next, let's locate and click on the Mars pebbles material created by Game Textures, then click on the big download button. I will add this to the exercise files folder on my desktop, although you can of course feel free to download this to…

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