From the course: Unreal Engine: Lunchtime Lessons
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Physically based sun and sky - Unreal Engine Tutorial
From the course: Unreal Engine: Lunchtime Lessons
Physically based sun and sky
- [Tutor] Unreal 4.24 now includes a geographically accurate sun and sky simulator. So let's take a look at how to create geographically accurate sun and sky. Now before we get started, we need to do a couple of things. First I need to turn on a plugin, so I'm going to go into edit, plugins. Now by default this plugin may be turned on depending upon what type of scene you initially created, but let's go into miscellaneous and then scroll down until we find sun position calculator. Just want to make sure that, that's enabled. And then in your project settings, let's go into edit project settings. You want to search for extend default luminance range and auto exposure settings. Just make sure that is also clicked on and now make sure that your sun doesn't wash out the scene. So that in mind let's go ahead and set this up. Now this scene is set up originally with just kind of our standard lighting model. So if we were going…
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Using USD files in Unreal5m 32s
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Physically based sun and sky5m 4s
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Using Quixel Megascan assets5m 11s
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Visual Dataprep in Datasmith6m 9s
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Screen Space Global Illumination (SSGI)2m 38s
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Layered landscape editing3m 20s
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Understanding view modes4m 24s
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Create viewport bookmarks1m 43s
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Optimize rendering for visualization4m 19s
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Photoshop blend modes in materials5m 3s
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Select and replace assets2m 21s
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Understanding fog in Unreal6m 10s
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Create light shaft effects4m 31s
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