From the course: Unreal Engine: Lunchtime Lessons
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Create a simple main menu - Unreal Engine Tutorial
From the course: Unreal Engine: Lunchtime Lessons
Create a simple main menu
- Hi, I'm George Maestri. In case you haven't heard, Unreal has some great tools, that allow you to create graphical menus you can overlay on your scene. So I'm going to show you a quick way, to create a menu that switches between, different levels. So lets go ahead and start off. We've got our scene open, it's called 02 11. But we also have two other levels here. We've got 02 11 EXT for exterior and 02 11 INT for interior. So, we're going to have a menu that basically drops you into one or the other level. I've got 02 11 highlighted, and this is where we're going to start. It's basically just an empty scene or default level. What we want to do is we want to create the interface. I'm going to go into the UI folder and right click here and we're going to scroll down until we see user interface, and we're going to create what's called a widget blueprint. I'm going to call that main menu. Now, if I double click…
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Contents
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Set up raytracing in Unreal 4.22.32m 44s
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Raytracing via post-production volumes4m 17s
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Use rect lights for raytracing3m 54s
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Open a door automatically5m 10s
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Create blob shadows4m 42s
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Use capsule shadows on large objects5m 6s
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Create glass materials5m 43s
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Understanding the Material Analyzer2m 40s
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Create material functions3m 45s
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Interact using key commands6m 1s
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Create a simple main menu5m 59s
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Add pop-up menus4m 58s
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Switch between materials4m 59s
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