From the course: Unreal Engine 5.6 Essential Training

Unlock this course with a free trial

Join today to access over 25,100 courses taught by industry experts.

Editing material nodes

Editing material nodes

- [Instructor] Unreal Engine's Graph Editor can be really powerful and allow you to create a lot of different custom effects for your material. So, let's go a little bit deeper into the graph editor. So, I've got the scene that we're working with last and I've saved it out again. And we have some materials here. So, if I go into my Assets Materials folder, you should have 05_04_Tile_Floor_Material. So, double click on that. And it's basically what we created in the last lesson. So, I'm going to expand this so we can see it a lot better. And you see we have this tile floor, and it's got all these different maps on it. Well, let's say, we wanted to adjust this a little bit more. Let's say, we wanted to make it maybe a little more metallic and work on things such as specularity. Well, we can do that by creating additional nodes. Now, we don't need bitmaps to create nodes. We can create them out of all sorts of different things. One of which is really simple, and that's just a constant…

Contents