From the course: Unreal Engine 4: Realtime Motion Graphics

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Creating materials

Creating materials

- [Voiceover] Now I've Imported Geometry and some Textures into our scene. And now that we actually have something we're starting to put together, we save that out and we're provided the first exercise file for you which is now Chapter 107. So what we're going to do here is we're going to take the Textures that we Imported, create a Material out of them and apply that to that object. Really basic just so you can get that workflow down 'cause it's obviously a little bit different in here than let's say Maya or Cinema 4D. So we're going to navigate to my Materials folder. I'm going to right click over here and I'm going to create a new Material under the Create Basic Asset area. I'll call this CROSS_MAT. Okay. All right, cool. So now we have our nice Material Editor here. We have our sort of Endpoint Shader Node and all the things we can plug in. So what I'm going to do is I need to make four Texture Nodes and then just one Scalar Parameter Node to wire into one of these. So I'm going…

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