From the course: Unity: Product Visualization

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Moving forward with virtual cameras

Moving forward with virtual cameras - Unity Tutorial

From the course: Unity: Product Visualization

Moving forward with virtual cameras

- [Instructor] In the previous movie, we created our very first virtual camera to get a good view of our coffee maker product. But now, let's configure that virtual camera further to work as best as it can do for our visualization. Right now, from the Game tab, you can see the camera's view is set quite distant from the coffee maker, all the way back here. Now that's definitely not the view that I want for our coffee maker. So I'm going to start to configure that. To do this, I'm going to select the virtual camera that we have here. So CMV Cam One, which you can automatically see here. Now from the inspector, we have two properties: Follow and Look At. So I want to make sure that I'm always going to be looking at the coffee maker here. So I'm going to grab the coffee maker object. Let's go back to the scene here to select the coffee maker. You can see the pivot point is here. So this is a pretty good location to be…

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