From the course: SYNCHRO 4D: Visual Scheduling
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Assigning resources to tasks - Synchro Tutorial
From the course: SYNCHRO 4D: Visual Scheduling
Assigning resources to tasks
- [Instructor] The crux of 4D is creating links between the 3D representations and the schedule data. However, in Synchro 4D, we don't directly link a 3D object to the task, but rather use resources to establish that relationship. In this video, we will learn the essence of this 4D linking process. You can either continue working in the file from the previous video or open the provided chapter file with the same name under the chapter files folder. 'Til now while importing the 3D objects, we have been automatically creating resources through the resource wizard window with a one-is-to-one relationship with each object. This means that each object has been assigned to an individual resource having the same name, properties, and be a part of the same model tree structure as well. You can access them by going to the resource window on the left. Because of this relationship, when you select a 3D object in the 3D view…
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