From the course: Redshift Render Essential Training

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Sprite node

Sprite node

- [Instructor] Occasionally, when building a 3D scene, you'll need to use a texture that has opacity in it, and you'll need to duplicate the object with that texture thousands of times. This can be an issue when it comes to using trace steps, which most renderers require. What I mean by that is that the opacity makes the renderer take much much longer because the render actually has to figure out where that opacity is on a per-object basis. Now, here in this scene, for instance, I have a tree with thousands of leaves cloned onto it. Now, I do have a leaf texture here, and I need to make sure that my transparency is showing up correctly and that my leaf cutout looks correct in the render. Now, typically I would zoom in here and take a look at this and see that I'm getting more of a square material happening. And in order to add the transparency to this, I would take my texture, run it through a color splitter and then…

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