From the course: Redshift Render Essential Training
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Hair and splines
From the course: Redshift Render Essential Training
Hair and splines
- [Instructor] Much like the particle integration, the Redshift Object Tag gives you access to render time geometry and control for hair and splines as well. Here in this scene, we still have our particle simulation going, but I've also included a tracer here that is basically just tracing the particles as they simulate through the scene. So you'll see if we play it back, we get these wonderful-looking splines here. Now I would like to render these splines as well, but I don't want to have to wrap geometry around all of them using a sweep NURB. I can do this by using the Redshift Object Tag. If I start up my render view, you'll see that nothing is happening yet. But if I select my Redshift Object Tag, we have yet another new tab called Curve. Now curve is just another term for spline, essentially. So in here we have modes, just like we did with particles. And I can just select a different mode from here, such as Hair…
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