From the course: Redshift Render Essential Training
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Global Illumination
From the course: Redshift Render Essential Training
Global Illumination
- In the real world, light rays don't just stop at the object they are lighting. They bounce off of the object or its surroundings and contribute to lighting around the room. This is basically indirect lighting, light that travels from one non illuminating object to another. Global illumination is a method of recreating this phenomenon and 3D space. GI will take light rays and bounce them around the scene based on the angle of incidents. They will carry with them color and light data. This usually replicates lighting that we are used to seeing on a daily basis. That is to say that it will give it a much more realistic result in the render. Redshift approaches GI with multiple engine options. So, let's take a quick look. Here, I have my robot scene once again, and this is from the previous video where we set up our samples and let's go ahead and fire off a final render. So, while our render is rendering, let's…
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