From the course: Prototyping Microinteractions with Adobe Animate
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Using the timeline - Adobe Animate Tutorial
From the course: Prototyping Microinteractions with Adobe Animate
Using the timeline
- [Instructor] Every Animate project has at least one timeline tied to the root document. There are a few fundamental concepts when dealing with a timeline worth noting as we proceed with this course. So we've already drawn a circle on the stage. If we look below the stage, we'll find the timeline. The timeline consists of a number of frames and we even have a couple of markers for seconds. So we can see here that 30 frames is equal to one second. And this is because we have our document set to 30 frames per second. So of course, two seconds would consist of 60 frames. You'll also notice that we have a filled key frame here as the little circle inside of frame one, that means that we actually have content inside of this layer in this key frame on the stage. That's our circle. You'll note as well that we have a layer named layer one. This is the default naming convention that Animate uses. We're going to want to change this to be a bit more explicit, and to do that, we'll double click…
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