From the course: Object-Oriented Programming with C++

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Quick overview of SOLID principles

Quick overview of SOLID principles - C++ Tutorial

From the course: Object-Oriented Programming with C++

Quick overview of SOLID principles

- [Instructor] The SOLID principles originated with Robert C. Martin, also known as Uncle Bob. Although he defined these principles in the early 2000s, they remain relevant for C++ development today. These principles were developed to help us create better, more understandable, flexible, and maintainable software designs. SOLID is an acronym where each letter represents a fundamental principle of good object-oriented design. Let's start with the Single Responsibility Principle. You've already seen this in action in our previous video about modularization. This principle states that a class should have only one reason to change. Think about our initial data handler class. It had multiple responsibilities, file operations, data processing, database interactions, and logging. By splitting it into focused components, we made our code more maintainable and easier to understand. The Open-Closed Principle tells us that software entities should be open for extension, but closed for…

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