From the course: Maya: Facial Rigging

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Joint and skinning strategies

Joint and skinning strategies - Maya Tutorial

From the course: Maya: Facial Rigging

Joint and skinning strategies

- [Instructor] So at this point we have our blend shapes in place. And so if we take a look under Windows, Animation Editor, Shape Editor, you should see all the blend shapes that we created. And we have quite a few. We have some for the eyelids. We have some to move the lips. And some to do things such as smile and frown. So all of these are basically sculptural shapes. Now, we're going to move on to adding joints to this character and doing skinning. Now, where you place the joints kind of depends on how you want to approach the character. Typically, I like to use joints for the larger, broader body and skeletal movements. So I'll certainly do joints to move the head around, as well as the jaw, because those are skeletal joints. Now, you can also use joints and skinning to move parts of the face. Some people do use them for the eyelids. And I'm going to use them for the brows, so we'll place some joints up here.…

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