From the course: Maya: Character Rigging
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Rigs and interface design - Maya Tutorial
From the course: Maya: Character Rigging
Rigs and interface design
- [Instructor] Before we dive into rigging, let's step back for a second and understand exactly what a rig accomplishes. A rig is essentially a user interface for the animator. It makes the character easy to animate, and the rig itself should be easy to understand. It should also be flexible, and should be able to accomplish a wide variety of animation tasks. So this is the rig we'll be creating in this particular course, and it is essentially just a body rig. So each one of these controls is pretty apparent. So if I were to, say, select the spine, I could rotate the character left and right. I have these controls here for the arm. It moves the character up and down. But I also have additional controls. So for example, this control here switches between IK and FK. And notice how the controls change as that switch is enabled. Now, how you design a rig is really up to you. There's a lot of different ways to rig. It…
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Contents
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Rigs and interface design1m 51s
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Basic rules of rigging2m 45s
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Creating joints6m 40s
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Rotation order and joint flipping4m 6s
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Creating constraints6m 40s
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Connections in the Node Editor4m 28s
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Offset nodes5m 43s
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Offset Parent Matrix5m 44s
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