From the course: Maya: Camera Techniques
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Creating an image plane - Maya Tutorial
From the course: Maya: Camera Techniques
Creating an image plane
- [Instructor] An image plane is a shape node that displays an image in a 3D scene. And it's very useful in many situations, such as rendering a backdrop or reference for modeling or as in this case, reference for camera framing. Let's say you've got a drawing of a storyboard that shows the camera framing. You can load that onto an image plane attached to a camera and use that to line up the camera shot in Maya. Now you may be wondering why do we need an image plane node, because we can do those things with just a standard polygon plane? And that's true we can do all those things with standard geometry. However, the difference with an image plane is that it always displays the image in its original pixel accurate colors, regardless of the shading mode of the viewport. In other words, even if the viewport is in wireframe mode we'll still see the image. That's something we could not do with a polygon plane. There're two…
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Contents
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Creating an image plane8m 41s
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Understanding the film back8m 33s
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Using aperture and film gate7m 50s
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Film offset for two-point perspective2m 42s
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Composing an isometric view7m 58s
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Projecting a texture from a camera8m 41s
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Distance blur with depth of field3m 47s
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Animating a rack focus effect2m 36s
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Rendering depth of field in Arnold7m 57s
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Rendering lens effects with Arnold imagers8m 3s
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