From the course: Maya: Camera Techniques
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Conceptualizing renderable cameras - Maya Tutorial
From the course: Maya: Camera Techniques
Conceptualizing renderable cameras
- [Instructor] In this chapter, we will use renderable cameras to explore basic techniques of composition. A renderable camera is one through which the audience can see such as this one here, camera one. The orthographic and perspective use are for the users, the artists, the people creating the digital content. Those perspective and ortho cameras are analogous to the points of view of the crew members on a film set. The crew can see the entire set, including the camera that's recording the action. We need those perspective and orthographic views in order to navigate in the scene and examine the virtual world from various points of view. As you know, we can tumble with alt and left mouse. Dolly with alt and right mouse. And Track or pedestal with alt and middle mouse. We also need a renderable camera, which will be the final output of a rendered shot. And that's what the audience will see. It helps to think of that…
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Contents
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Conceptualizing renderable cameras2m 12s
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Creating a Camera and Aim4m 4s
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Using Camera and Aim6m
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Precise framing with Resolution Gate4m 49s
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Setting display options3m 9s
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Duplicating Camera and Aim3m 14s
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Composing conventional cinematic framings4m 54s
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Adjusting focal length and angle of view6m 30s
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Aesthetics of distance and field of view3m 44s
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Locking down cameras3m 59s
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