From the course: Maya: Advanced Materials

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Bump mapping

Bump mapping

- [Instructor] We've seen how to simulate small scale and microscopic roughness, now let's look at surface relief, which is roughness on a larger scale. The easiest way to simulate surface relief is with a bump map. I'll use that to apply a rough texture onto this plinth, or pedestal. I've got Arnold RenderView open and Interactive Production Rendering enabled. In the hypershade, I'm looking at the plinth standard surface material. I've got a texture already prepared for this. Let's go to the textures tab, on the hypershade browser, and I've got a node in here, walls bump volume noise. Middle mouse drag that over into the graph and we can't connect it directly to the material, we need a bump node. So let's create that bump node. I'll just track over with alt and middle mouse. Click in the graph and press the tab key to get the search box, and type in bump three. The volume noise texture is a 3D procedural texture,…

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