From the course: Maya 2026 Essentials Training
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Use the hypershade window - Maya Tutorial
From the course: Maya 2026 Essentials Training
Use the hypershade window
- [Instructor] Up until now, we've done most of our material work in the attribute editor, but there's another more powerful interface that you can use, and that's called the hypershade. Now, you can find it in one of two places, under Windows, Rendering Editors, Hypershade. Now, look at that little icon, the little sphere, we also have that icon right here. And so I can just left-click on that and quickly get into the hypershade. Now, you'll see that this hypershade window has four main panels. On the top left, we have this panel that shows us not only these materials, so if I click on this, I can see all of my different materials, I also have textures, so all the textures I'm using, as well as utilities, rendering. You can look at lights, cameras, and bunch of other stuff. Let's go ahead and select WoodFloor. Now, over here on the right, we have a place where we can actually render our material. So if I go here, you can see I have hardware, or I can use the Arnold renderer and I can…
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Arnold Render configuration2m 52s
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PBR material types2m 51s
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OpenPBR Surface materials5m 56s
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Using bitmaps as texture4m 9s
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Transmission and refraction6m 5s
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Bumps and normal maps3m 58s
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Use the hypershade window3m 21s
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Use substance materials6m 1s
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