From the course: Maya 2026 Essentials Training
Unlock this course with a free trial
Join today to access over 25,100 courses taught by industry experts.
Use substance materials - Maya Tutorial
From the course: Maya 2026 Essentials Training
Use substance materials
- [Instructor] Adobe's Substance is a standard way to create materials that will work in many different 3D applications. Now Maya supports Substance, so let's take a look at how to use Substance in Maya with Arnold. The first thing you want to make sure that you do is make sure you have Substance turned on in Maya. So I'm going to go to Settings, Preferences, Plug-in Manager and we want to scroll towards the bottom here. You'll see Substance.mll. So you want to make sure that all are loaded and you can also turn on autoload to make sure that they load every time you start Maya. So you just want to make sure that all of those are turned on and then we should be able to use Substance in Maya. Now this is done in the hypershade, so I'm going to go ahead and select my hypershade window and let's go ahead and maximize this. So what I want to do is create what's called a Substance node and then that I can turn into a material. I'm going to hover over my node editor, right-click Create Node.…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
-
-
-
-
-
(Locked)
Arnold Render configuration2m 52s
-
(Locked)
PBR material types2m 51s
-
(Locked)
OpenPBR Surface materials5m 56s
-
(Locked)
Using bitmaps as texture4m 9s
-
(Locked)
Transmission and refraction6m 5s
-
(Locked)
Bumps and normal maps3m 58s
-
(Locked)
Use the hypershade window3m 21s
-
(Locked)
Use substance materials6m 1s
-
(Locked)
-
-
-
-
-