From the course: Maya 2018 Essential Training

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Set up reference

Set up reference

- [Instructor] Let's dive a little bit deeper into polygonal modeling, but before we do that, I'm going to show you how to set up reference that you can model against so that way you can model things accurately. Now typically when we work with reference, we work with images, so in my source images folder, I have three pictures here. I've got chair front, side, and top, and those will be our reference. Now if we want to, we can also look at these through Maya's own viewer. So if we go into file, view image, we should be able to go over to the source images folder and find chair front, side, and top. So if I open up chair front, you'll see that, well, I have this image. And one of the nice things about this is that it actually gives you the dimensions of the file, so this is 803 by 803, which means it's a square image, and that'll be important when we create our geometry. So let's go ahead and do that. Now, for reference, I typically like to use what's called a NURBS surface. There's…

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