From the course: Master React 19 and Next.js 16 with Hands-On Projects and Real-World Applications

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Set up the game state in app: Generate and shuffle icons using the Fisher-Yates algorithm

Set up the game state in app: Generate and shuffle icons using the Fisher-Yates algorithm

From the course: Master React 19 and Next.js 16 with Hands-On Projects and Real-World Applications

Set up the game state in app: Generate and shuffle icons using the Fisher-Yates algorithm

In this session, you will learn how to set up the game state for your memory matching game in React. This is a crucial step before rendering any components. We'll use useState to manage the grid size, card deck, moves, matches, and game reset. We'll also create the logic for generating and shuffling the deck of cards. Now I am importing the useState hook from React. This hook is essential for managing state within functional components. I am adding state for the grid size using useState. It's initialized to 4, meaning a 4 by 4 grid by default. This will determine the dimensions of our game board. Now I am adding a comment to indicate where we will initialize the state for the deck of cards. We'll come back to this shortly. This is how a 4x4 grid will look like in the final app. Back to our code! Let's create a deck state. This is our deck of cards. I initialized it to a list of emojis. Notice that each emoji appears twice in the array. Instead of hardcoding the deck of cards, let's…

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