From the course: Learning Fusion 360
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Circles and fillets - Fusion 360 Tutorial
From the course: Learning Fusion 360
Circles and fillets
- [Instructor] Now that our initial sketch is done, we're going to jump in here and flesh out these triangles a little bit more. So if you look here, I've got A/L, JBCKM, and Triangles. Now we're going to make something new, which is known as a component. And to do that, I right-click here at the top of the browser and then say new component. Unlike the sketches we've been working on until this point which are sort of orphaned, a component collects a lot of things together, including sketches, and solid objects, and origins, and so forth, and also tracks their location. So let's start a sketch now that we're inside this component. We'll make that on the XY-plane just like normal. And this time we'll use the circle tool. So let's start with this upper triangle. I'm going to head here to the top of the triangle, make sure I'm snapping to that corner. And then I'll make a circle that's five millimeters in diameter. So I…
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