From the course: Interior Design with Blender: Build an Advanced 3D Scene

Unlock this course with a free trial

Join today to access over 25,300 courses taught by industry experts.

Subdivision modeling a chair

Subdivision modeling a chair

(mellow music) - Welcome back. In this lesson we're going to be creating a chair model using subdivision surface modeling techniques, which is a little bit different than what we've been doing so far, and is a great way to create more organic shapes like the cushions in the chair we're creating. So subdivision surface modeling is basically a method by which we create a cage object and then that is automatically smoothed in Blender so that rather than having to control hundreds of faces, we're controlling very basic shapes and the subdivision surface modifier will smooth them out. So we're in our scene with our lamp here. I'll make sure that I've saved that. And then I'm going to add in a new object, which will be our chair object. So before I get started, I'm going to press file and save as, and I'll save that as lamp and chair and save the file. So I want to move this sort of out of the way. So I'm going to select all these objects and press M and move them to a new collection, which…

Contents