From the course: Gamifying Training to Improve Learning Outcomes
Evaluate training effectiveness
From the course: Gamifying Training to Improve Learning Outcomes
Evaluate training effectiveness
Have you ever led a training and afterward, you’re sitting there wondering how it went, how you did, or how much the learners took away? Being unsure about your results can lead you to do the same thing over and over again without growth or improvement. Well, allow me to introduce you to evaluation frameworks to break that cycle of guesswork. You'll go from doing the same old thing to blowing your gamified training out of the water. Having the most useful data for evaluating your training requires you know what type of information to uncover. And there are a variety of ways to collect feedback depending on what data you'd like to capture. I'll start with data you can collect during your training. If you're looking to see how well lessons sunk in, you can break up your training with a game that requires learners to submit answers. I love to use a quick trivia game to collect data. If you're looking to gauge group engagement, sneak in a quick competition that quickly test a point you just reviewed. For unearthing information during your training, gamification is a great tool. It allows you to collect feedback, data and even changes in performance. Pre and post training evaluations are essential to understanding training and gamification effectiveness. You don't know where you've gone until you've know where you've been. Whether it's a survey or a Q&A, these evaluations should include the material you covered to understand the level of comprehension as well as the training activities themselves. I suggest using electronic evaluations so that data can be synthesized more quickly. Just make sure to allow time for learners to complete these evaluations before and after your sessions. The higher the rates of completion, the more valuable the data. Once you've collected all of this feedback, data and evaluations, then what? Knowing how the training went is an important step in designing your next training. You don't have to guess what went well, what could have been better. You have the data. You cannot improve without action, though. Take the feedback and use it to reassess areas that fell short and revamp them for your next training. The most common areas of change tend to be on changing games to fit that specific group of learner types. Whatever it is, don't be afraid of feedback. Use it as an opportunity to better serve your learners.
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