From the course: Fusion 360: Basic Part Modeling
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Construction lines and circles - Fusion 360 Tutorial
From the course: Fusion 360: Basic Part Modeling
Construction lines and circles
- [Instructor] Let's now make the four holes on these corners. We will, again, go back to that same sketch and edit it. So, we'll right click, go to Edit Sketch. And there are a few ways we can tackle this. I'm going to show you a relatively simple way and that's going to be to take advantage of our center rectangle. One thing I do want to point out here is if your Sketch1 is on, you're going to be seeing the sketch below it. Not only will you see it, but you'll reference it. Let me show you what I mean. If I go to Sketch, Rectangle, and choose my Center Rectangle, we're going to start at the origin and I can come out. And notice how it's going to want to snap to that sketch, that's our Sketch1. These reference line refer to that center rectangle from our first sketch. If I don't want that there, I can simply untoggle it from here, so if I go to that Sketch1 and unclick that light bulb that sketch is now gone and I don't have to worry about Fusion wanting to snap to it. So, let's take…