From the course: Cert Prep: Unity Certified Associate Game Developer Materials and Lighting

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More lightmapping

More lightmapping

- [Instructor] This movie continues from the previous, and we're going to take a look at some more Lightmapping Settings. In the previous movie, we saw that lightmapping can help us calculate the indirect illumination here inside the scene. There's a lot more that we can do with it as it turns out. To start, I'm going to go back to the Lighting tab so that I can see all the lighting settings that I created previously. Now, in addition to the settings that we've already used, for example, the Lightmap Resolution to control the quality of the illumination. We can tweak some other settings too. For example, check out the Baked Lightmaps tab. Now, when I select the Baked Lightmaps tab, you'll see a small texture here inside the viewport. You'll see that its size is set to 256 by 256. And actually down the bottom here in the inspector, if you still have that available, you can see that it was using the Lightmap settings here to…

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