From the course: Cert Prep: Unity Certified Associate Game Developer Materials and Lighting

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Lightmapping: Getting started

Lightmapping: Getting started

- [Instructor] Over the previous two movies, we've seen Unity's core lighting types, the directional light, the point light the spotlight and the area light. So four critical types, all of them are pretty impressive stuff, they can give you lighting in a scene really quickly but all of them suffer from a key problem. They don't account for bounced lighting, that is light that bounces around the scene, we simply get illuminated areas and dark areas. And in this movie, we're going to solve that by using Unity's lighting system in particular we're going to be using light mapping, I'm going to show you how to set that up. The first thing that you want to do here is to select all of the geometry in your world that doesn't move. So if you're building an architectural visualization, that is pretty much going to be everything including the walls, the floors, the ceiling because all of this stuff is stationary, it doesn't move…

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