From the course: Cert Prep: Unity Certified Associate Game Developer Materials and Lighting

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Light probes

Light probes

- [Instructor] One of the things that I promised to show you much earlier in this course was how we could get indirect illumination. That is bounced lighting on objects that move. If you take a look at the scene here, we have a pretty interesting Cornell box with a point light at the center. And we're getting indirect illumination. We can easily see that by, for example, checking out the side of this box. And you can see we've got this kind of red illumination. That's not because the side of this box is red, it's because the illumination from the light source is hitting the red wall and bouncing off of that wall to hit the side of the cube. If I check out the other side here, we have a similar effect and you can see the blue here is reflecting the blue color of the wall. So, we're getting some interesting bounced lighting. But in this case, all of these objects are marked as static. You can see from the inspector, they…

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