From the course: Cert Prep: Unity Certified Associate Game Developer Design, Production, and Industry Awareness

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Genre, platforms, and mechanics

Genre, platforms, and mechanics

- [Instructor] In this movie, we're going to explore genre, platforms, and mechanics. These three concepts are ideas you're likely to come back to and link to whenever you're creating game design documents. For this reason, it's critical to understand what each of them is and what they mean in a practical sense. Let's start with the concept of genre. Genre defines the category or style for a game. Some examples include first-person shooter, indie horror, side-scrolling platformer, turn-based strategy, casual game, mobile game, and simulator. These are some examples of genre. Genre fundamentally is that category tag that you can put on a game to describe the kind of game it is so that both gamers and games designers know in advance the type or the group of game that is being described or discussed. Take, for example, the concept of first-person shooter. This genre of game is very popular, indeed. Some classic examples…

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